Posts in category Hero Creation
Quality Gear 6: Poles & Polearms
We return this week with a look at longer weapons from the guisarme to the glave, with staves and spears in between. These weapons offer wielders amazing striking power, at the cost of range. Polearms were pivotal for defensive lines, but should that line be broken, soldiers would need to adapt to closer combat styles. Spears are excellent a [...]
Quality Gear Interlude: Swapping Load...
Not all Gear focused characters are the same. Some may have unique or signature items they never part with, others use off the rack equipment and tools. Unlike most Powers, Gear can be exchanged, or possibly modified with much more ease.
Swapping from a rifle to a set of pistols between adventures should be relatively painless for a [...]
Quality Gear 5: Long Guns
First, a quick set of definitions, long guns first appeared in the 1500s, representing long barreled firearms intended to be used with two hands and braced at the shoulder, offering improved range and accuracy. This is the broader category, rifles are named for the rifling of the barrel which allows for even greater accuracy, but was largely [...]
Quality Gear 4: Fistloads
Often overlooked, fistloads are punching weapons such as the infamous brass knuckles, or weighted boxing gloves, but also include tools such as the bagh nakh (or cats claws) and deer horn knives. There are as many bladed as there are blunt variants. Ultimately what makes a fistload a fistload may be the ability to punch with the weapon in ha [...]
Quality Gear 3: Handguns
Time to move into the modern era. Let’s talk about guns, specifically handguns. Extremely popular in the US, handguns are commonly seen as everything from a means of protection to status symbols, with more notorious uses in the middle.Broadly, there are around tend not so distinct categories of handgun, but for the purposes of game pla [...]
Quality Gear 2: Being Blunt
Last week we looked at the sharpest tools in the shed. This week, let’s be blunt, specifically, it’s time to explore clubs and hammers. There are a number of other blunt weapons such as the staff, or nunchucks, but let’s save those for their own articles.
Mechanics
Clubs and hammers have a larger striking surfac [...]
Quality Gear 1: Swords
Weapons are a force multiplier. The effort put into striking unarmed may be the same as with a club or sword, but the impact and damage output is far greater with the weapon. To begin this series, we start with one of the most iconic and varied weapons, the sword. Most people have an idea in their head of what a sword looks like, a long meta [...]
Quality Gear
When we published Metahumans Rising, included in the Power and Gear Examples, Pg. 69 – 75, are a number of weapons and items. A lot of this Gear has been scaled to play at the Classic power level. To let everyone behind the curtain for a moment, this is because we could list powers without a Value and they can scale to any power level [...]
Day Jobs 17: Ex-Con
Not everyone starts out on the path of angels, some people do the wrong thing for the right reasons, and three percent of Americans have been incarcerated. It is also important to note, that being in prison does not mean that the person actually committed the crime, an estimated 5%, or 1 in 20, of all imprisoned people are innocent. There is [...]
Day Jobs 16: Sailor
With two thirds of the earth covered in water, you would expect at least a few heroes who worked at sea. There have been a few, and not all sailors have to be away from the campaign city for prolonged time periods, many sailing out and returning the same day. Some notable spandex sailors include the Tattooed Man, and Ultimate Thor.
The [...]