With things finally calming down the temporally displaced heroes take some time to begin getting the base together and processing the information dump from Blink’s home in Russia. Of course things never go as easily as expected when the teleporting master thief herself shows up wanting to talk. Arrangements made, it doesn’t take long before she returns with a warning about the strange things inside Dr. Lifespark’s lab.
We welcome back Julian this session, returning after a short hiatus as the indomitable Crustacean-Rex!
Crustacean-Rex (Julian) – A strange hybrid of human and what may be crab genes washes up on the outskirts of New York. Who is he and why has he come? Only time will tell.
Ex-Gen (Krista) – A refugee from the corporate totalitarianism of 2910. Enhanced with a number of cybernetic improvements she hoped to prevent a dictator’s rise to power. The only problem, she overshot things by about 850 years.
Flux (Dave) – After Danny Dobson and Robert West unlocked the Apportation Arcanum they were reborn as a single entity capable of being both anywhere and nowhere. The only catch? It took twenty six years to decipher the formula in which they were trapped in a state of quantum entanglement outside of reality.
Savant (Archie) – Daughter of the World War II hero Captain Patriot, Savant was born with the ability to recall and repeat anything she sees. Training under her father for years she chose to enter cryogenic sleep only to be awoken decades later, her father missing and the lab under attack.
Developed using the Open Action System, Metahumans Rising focuses on recreating the experience of a comic book. Characters roll dice based related characteristics. Each character has a pool of Willpower that allows them to modify their powers in creative ways and achieve any number of other related effects. This pool is fueled by their Drives, motivations that push them to go beyond their limits.