Campaign: Three Rivers Academy
Power Level: Classic
“Medusa is the personification of what becomes of victimized women.”
Second Generation Iranian-American from North Texas
Hair began to fall out when she was 13.
Snakes began to grow within a few months
Unsure what to do her father eventually turned to the local Imam afraid to approach the police or other official agencies. He didn’t tell the Imam that the snakes were growing from his daughter’s hair only that his house was infested. The Imam gave them a blessing to drive the snakes out without harming them: I adjure you by the covenant which Noah made with you, and I adjure you by the covenant which Solomon made with you not to harm us.
However, the snakes continued to grown on her head.
Unsure, the parents seek salvation for their daughter becoming more religious. Hoping to find a spiritual solution.
The snakes continue to grow unabated.
Fearful what was becoming of her daughter the mother turned to alcohol.
Seeing this the father returned to the Imam, this time telling the truth. Listening to the father he explained that they should not fear these changes. Reaching out to an old friend the Imam was able to have the daughter enrolled in the Three Rivers Academy and helped find a support group to address the wife’s drinking.
Prove the Serpents are a blessing 8
Stop bullying them!! 5
Familial Loyalty 1
Peaceful Resolution 1
Contact: Imam 3
Animal Handling 3
Specialty: Snakes 3
Area of Influence: Snakes 1 (1 AP)
Beauty 11 (2 AP)
Escape Artist 3
Intimidation 11 (2 AP)
Medical 4 (1 AP)
Research 4 (1 AP)
Specialty: Life Science 1 (1 AP)
Arabic, English, Persian, Spanish
Intimidation Supports Defense MA
Only when DreadKnots are exposed
Cost 3 AP
Animal Handling Only Applies to reptiles
Beauty cannot be used when DreadKnots are exposed/Intimidation cannot be used when DreadKnots are hidden
Alternate Source (Themed Source) MA2
Cold, Electricity, Fire, Snakes Themselves
Devastating (Boost Devastation) MA2
Naturally Resistant MA
Cold, Electricity, Fire, Snakes
Entangled By Snakes (Trapping) (Tougher Traps, Variable Trap, Power Pass, Untouchable Trap, No damage) MA4TY
Secondary Role: Support: Strength MA
Added Support: Escape Artist MA
New Communication TY
Snake Speech/Vibration Sense
Serpentine Awareness (Secondary Role: Defense) (Full Role) MA2
Passive Defense MA
Cost: 1 Power 12 Boons + 20 AP
Experience Spent /Earned 3
Starting AP 30
Attributes 1 + Talents 8 + Boons 3 + Powers 20 – Drawbacks 2
Initiative: 33 (Intelligence 11 + Intuition 12 + Perception 10) Dice 3
Surprised Defense: 20 (Fortune 8 + Dreadknots 12) Dice 3 Armor 2 (+6 Armor VS Cold, Electricity, Fire, Snakes)
Normal Defense: 24 (Mental 12 + Dreadknots 12) Dice 3 Armor 2 (+6 Armor VS Cold, Electricity, Fire, Snakes)
Exposed Dreadknots Normal Defense: 35 (Mental 12 + Dreadknots 12 + Intimidation 11) Dice 4 Armor 3 (+6 Armor VS Cold, Electricity, Fire, Snakes)
Mental Defense: 12 (Mental 12) Dice 2 Armor 4
Escape Artist: Increase the Value of Explosive Rolls (Willpower Bonus) by 15.
Intuition: Once per Session use Intuition (12) with Surprised Defense.
Medical: Once per Session Medical may be used as a Healing Power, Healing 1 Wound.
Negotiation: Gain 1 Free level of Mental Armor.
Perception: Once per Session use Perception (10) as a Supporting Characteristic for Normal Defense.
Research: Gain 1 Free level of Mental Armor
Science: Gain 1 Free level of Mental Armor
Tracking: Once per Session use Normal Defense instead of Surprised Defense when the Opponent has already been spotted.
Favored Attack: Serpents 24 (Mental 12 + Dreadknots 12) Dice 3 Range Medium Damage 10 Wounds Notes Alternate Source: Cold, Electricity, Fire, or Snakes
Secondary Attack: Entangling Snakes 24 (Mental 12 + Dreadknots 12) Dice 3 Range Medium Damage – Notes Target is grappled by multiple snakes. Escape: Roll Brawn of Escape Artist Requires 2 Difficulty 34 Successes or 1 Difficulty 44 Success. Target is vulnerable to any other attacks.
Beauty: Once per Session use their Beauty as a Meddling (-5 to a Target’s Rolls) or Control Power (16 + 3d6). The Character must explain how their Beauty distracts the target.
Forensics: Once per Session use Forensics as a Supporting Characteristic for Bypass Armor and a follow up Attack.
Intimidation: Roll Mental 12 + Intimidation 11 + 3d6 VS Target’s Mental + 10. On a successful roll,use half Intimidation as a Meddling Power (-2 to a target’s Rolls) on the Target for 2 Turns.
Life Science: Once per Session use their Life Science (1) as a Supporting Characteristic on an attack roll against living creatures. Explain how their Life Science Talent adds to their attack.
Stealth: Hide from Opponents. Roll Dexterity 8 + Stealth 8 + 3d6 VS the Highest Sense + Perception + Tracking. On a Successful roll Mina hides. Stealth Attacks use a Target’s Surprised Defense. Increase Difficulty by 10 for repeated attempts.
Education: Once per Session the Character may spend 1 Action to advise an Ally. The ally may use the half Character’s Education (1) as a Supporting Characteristic for their next Action.