Shadow Dancer was built to be a trickster. The character went through many variations before I could finally settle on the shadow illusionist. I really liked the idea of a character with no offensive or defensive roles, instead relying on stealth and her illusions in and out of combat. Her illusions are reflections of the real world, pulled from The Shadow Realm and made real to suit her needs. Her specialty and the boons locked within it make her combat viable, but only when using her illusions to attack.
The Shadow Dancer aka Michelle Mercer
Power Level: Classic
Creation Method: Raw
Background
Michelle Mercer was a lover of music and a natural acrobat even as a child. She could play most instruments and sing, proficiently if not expertly, and was a gifted dancer. Her beauty and grace, combined with her unfaltering positivity, brought her a great deal of attention. She won beauty pageants and dance competitions over and over again as she grew, until the day she simply vanished from her bedroom with no clues or evidence of what had happened.
The Remnants are always drawn to the brightest and most vibrant people within your world. Lacking life and light, they take them to The Shadow Realm, a mirror image of your world populated with the remains of those who had been drawn there before. They. All. Hunger. As time has gone on, they take more and more, and as they take more, more Remnants are made and greater the hunger becomes. Somehow, Michelle was different. Michelle consumed the essence of The Shadow Realm, and become infused with it. She died there, and I was born.
The Remnants hate me, and hunt me, but I can freely travel between the realms, while they are required to gather and pool there power to pass between realms. They can only breach the boundary where the darkness is at its greatest, negative emotion and evil intent both weaken the barrier. I have become their Warden, and while I try to make the world a brighter place to strengthen the barrier, I must also drive back the Remnants to The Shadows, where they belong.
Origin & Catalyst
Shadow Infused (Exposure)
A Gift, Not a Curse
Drives
Warden of The Shadow Realm
Mysteriously Enigmatic
Characteristics
History 11 (CC+IZ)
Shadow Infused 11 (CC+IZ)
A Gift, Not a Curse 7 (CC)
Warden of The Shadow Realm 4 (CC)
Mysteriously Enigmatic 2 (IZ)
Background: Gymnast 4 (CC)
8+8+5+2+1+2 = 26
Strength 4
2 = 2
Dexterity 10
Acrobatics 6
Escape Artist 6
Stealth 10
8+8+8+12 = 36
Constitution 6
Fitness 6
Hold Breath 2
4+8+4 = 16
Sense 8
Perception 10
Tracking 2
6+12+4 = 22
Fortune 8
6 = 6
Wisdom 8
Occult 2
Survival 2
6+4+4 = 14
Intelligence 6
4 = 4
Mental 12
Concentration 2
8+4 = 14
Expression 10
Art: Performance 6
(S) Dancing 4
Art: Music 2
Beauty 10
Etiquette 2
Fashion 2
Subterfuge 10
8+8+6+4+12+4+4+12 = 58
Boons
Master of Deception: Subterfuge Supports Illusory Combat (Talent Support, Full Value) MA
Open Portal to The Shadow Realm (Waypoint (Dynamic Point, Mirror World)) MA+TY
6+9 = 15
Powers
Dancing Shadows 12
– Mental/Supports Mental
Added Support: Stealth MA
Radius MA
Reduced Detection MA
Selective MA
Illusions (Active Illusions (Meddling Illusions (Mirrored Defense 2)) Hard Illusions, Mirror) MA7
New Movement: Shadowstep MA
New Senses: Darkvision, Shadow Sense TY
(S) Shadow Tactics (Illusory Combat) 12
– Devastating (Boost Devastation) MA2
– Immunity TY
14+6+6+6+6+42+6+3+14+12+3 = 118
Drawbacks
Hunted by The Remnants of The Shadow Realm (Enemy)
No shadows in absolute darkness (Crippling Power Loss)
3+3 = 6
Stamina 16 / 16
Will 6 / 11
Experience Spent 0 / 0 Earned
Creation: 90 / 90
26+2+36+16+22+6+14+4+14+58-185+15+118-6-50
Initiative: 31 (Dexterity 10 + Perception 10 + Shadow Infused 11) Dice 3
Surprised Defense: 8 (Fortune 8) Dice 2 Armor 1
Normal Defense: 12 (Expression 12) Dice 2 Armor 1
Defense Notes
Acrobatics: +6 vs Terrain Penalties
Background: Gymnast: Supporting Characteristic for related rolls
Concentration: +2 vs Environmental Penalties for Non-Combat Purposes
Escape Artist: +5 to Explosive Rolls
Etiquette: Supporting Characteristic for Mental Defense, 1 per Session
Fashion: Supporting Characteristic for Mental Defense, 1 per Session
Fitness: -1 Actions Staggered
Intuition: Supporting Characteristic for Surprised Defense, 1 per Session
Perception: Supporting Characteristic for Normal Defense, 1 per Session
Shadow Infused: Supports Intuition
Stealth: 32+4d6 vs Sense+Perception+Tracking
Tracking: Use Normal Defense instead of Surprised Defense, 1 per Session
Shadow Strike: 46 (Mental 12 + Dancing Shadows 12 + Subterfuge 10 + Shadow Tactics 12) Dice 5 Range Medium Selective Radius Damage 7 Notes Illusory
Shadow Hammer: 26 (Mental 12 + Dancing Shadows 12 + Subterfuge 10 + Shadow Tactics 12 – Heavy Blow 20) Dice 5 Range Medium Selective Radius Damage 10 Notes Illusory
Offense Notes
Art: Performance: Use as Meddling/Illusion, 1 per Session
Art: Music: Use as Meddling/Illusion, 1 per Session
Beauty: Use as Meddling/Control Power, 1 per Session
Subterfuge: +2 Wounds vs Surprised Defense