Posts by
More art imitates life
Headware memory!
https://uk.news.yahoo.com/upgrade-brain-liquid-hard-drive-implants-could-increase-180147606.html#2TnBzAQ
Art imitates life
Looks like our Megacity is probably closer to reality than we thought:
http://www.weather.com/news/science/environment/southern-megalopolis-stretch-raleigh-atlanta-2060-study-20140731
Operator Spotlight 2: Red

Handler Spotlight 2: Lector Jones

Unveiling Covers Part 4: The Big Reve...

One Size Does Not Fit All – Multiple ...
Something that we mentioned in our article on Handlers and Operators is the idea that players do not just have one Handler and one Operator, but multiple Operators. This is true. While traditionally players have only one character, Glass Shadows breaks away from this to help emulate the genre, and to keep the campaign fluid and interesting.
[...]
Under the Hood: Handlers and Operator...
As we mentioned before, players in Glass Shadows take on multiple roles. Each player acts as a Handler, creating operations and affecting the course of their missions. Players also take the role of an Operator, the people directly involved within a mission. Today, we’re going to discuss what what defines a Handler and and Operator.
In [...]
World Building: Drones
While they may not be considered a lynch-pin of the cyberpunk genre, it’s hard to talk about modern warfare and not mention Drones. Already, we see civilian drones being tested for various uses such as package and taco delivery. (http://tacocopter.com/)
Drones, in an Operator sense, are remote operated surveillance and weapon platforms. Drone [...]
World Building: BattleFrames
With BattleFrames, we diverge a little from classic cyberpunk tropes, and into Anime territory.
BattleFrames were first discussed here.
Cyberpunk-styled Anime, such as Ghost in the Shell and Mobile Police Patlabor, heavily inspired aspects of Glass Shadows. Additional inspiration came from reading about military exoskeleton projects. Thus wa [...]