Posts in category Fractured Kingdom
Off The Beaten Path 1: The Ala Wai Ho...
Jan 16, 2013
~ Written by Dave Silva
Built along the Ala Wai Cannel, Waikīkī, this stretch of ten by two blocks sits between water reclamation sub-centers. Once a beautiful stretch of land as the infrastructure of Oahu became increasingly demanding the state EPA required the construction of a water treatment facility to clear the waterway before meeting the ocean. The Ala Wai ho [...]
The Lucid Effect 1: The Kindergarten ...
Jan 02, 2013
~ Written by Dave Silva
The Lucid Effect presents a new Lucid, first with only mundane abilities that encapsulate their former lives, and a possible incarnation with supernatural talents building off their previous skills.
The Basic Template spends only basic Character Points and 5 Lucid Points.
The Lucid Template fills out the character presenting a near complete N [...]
Land of Confusion 6: Audiopunks
Dec 29, 2012
~ Written by Dave Silva
Pinpointing the inception point of new fashion can be tricky. Sure, there is Milan but high fashion and street trends are two different beasts. Starting in late 2191 there was a rising trend of implanted micro-speakers in clothing. These musical suitors ranged from tame background music and personal soundtracks for PR and celebrity types to b [...]
Chatham House 6: The Reader
Dec 19, 2012
~ Written by Dave Silva
The Chatham House articles discuss people that may be inserted into campaigns as ready made NPCs to add flavor or detail to your world. The character’s discussed in the Chatham House often have ties to various organizations, Baronies, Corporations, Governments, but operate outside the normal protocols.
Books, three century old antiquate [...]
Tainted Souls 6: Side Effects
Dec 12, 2012
~ Written by Dave Silva
Tainted Souls explores the unspoken costs of Lucidity. The physical or mental changes brought on by becoming Lucid and how that may impact their lives and the people around them.
While all Lucid have a tangible or psychological manifestation of their link to one of the Realms this does not have to be the only unusual quality about them. Playe [...]
Nothing Wasted 6: The Real World?
Dec 05, 2012
~ Written by Dave Silva
Nothing Wasted explores ideas to help utilize different aspects of gaming to their fullest or promote new ways to use existing tools.
Have you ever been forced to question one of your fundamental beliefs? These moments may take any form. When they happen through, you know, because something deep within has shifted, maybe it’s resolutio [...]
Land of Confusion 5: Exiles
Nov 28, 2012
~ Written by Dave Silva
Tonight on ID we explore the culture of exiles. The disfranchisement that have opted to walk out on the world and hope for a batter tomorrow. Three cultures, each with very different answers to a society to busy to care. Outside the city we have the Beachers, below the Morlocks, and in the heart of Tiergarten the Church of Divine Sanity.
I [...]
Chatham House 5: Nikogda Volya
Nov 21, 2012
~ Written by Dave Silva
The Chatham House articles discuss people that may be inserted into campaigns as ready made NPCs to add flavor or detail to your world. The character’s discussed in the Chatham House often have ties to various organizations, Baronies, Corporations, Governments, but operate outside the normal protocols.
Head of TK Excavation Security, Ni [...]
Tainted Souls 5: The Verdant
Nov 14, 2012
~ Written by Dave Silva
Tainted Souls explores the unspoken costs of Lucidity. The physical or mental changes brought on by becoming Lucid and how that may impact their lives and the people around them.
To be touched by the forces of unbridled nature. That is what it means to be Verdant. The essence of life has passed through the Verdant’s body and their manif [...]
Nothing Wasted 5: Consequences and Re...
Nov 07, 2012
~ Written by Dave Silva
Nothing Wasted explores ideas to help utilize different aspects of gaming to their fullest or promote new ways to use existing tools.
The core of every role playing game is character interaction. How the players interact with the world around them and the people in it. While it can be fun to go head long into the fray of battle this is only [...]