Posts in category Hero Creation
City of Powers 8: Radiation
May 14, 2023
~ Written by Dave Silva
One of the most interesting energy themes from the launch of City of Heroes, Radiation are debuff specialists, with a focus on reducing the target’s defense, making them progressively easier to hit as battles go on. Couple this with radiation’s prolific use of player based area of effect attacks and they become a staple of strong [...]
City of Powers 7: Psychic
Apr 30, 2023
~ Written by Dave Silva
While other energy types are more prolific, falling across the majority of archetypes, psychic cuts a narrower path through the non-melee types. One of the things that makes the psychic interesting is that unlike other energy sets you get a real mix of options, which in the context of mastery over the mind, makes a fun kind of sense. Also, e [...]
City of Powers 6: Ice
Apr 23, 2023
~ Written by Dave Silva
Ice is an overall well rounded collection of powers from across the various power sets. Focusing on impacting a foe’s speed and recharge rate (limiting movement and how often they can activate powers), along with solid holds and a number of defensive options. We see the return of the sword, Ice Sword, Ice Sword Circle, and Geater Ice Sword [...]
City of Powers 5: Energy
Apr 16, 2023
~ Written by Dave Silva
One of the classic tropes of comics, this week we are tackling that undefined force of power, Energy. A catch of games and comics alike, Energy skirts definitions to exist as its own power.
Overwhelming Energy
Energy loves two things, knocking foes back, and knocking them silly. With multiple ways to knock targets down, or [...]
City of Powers 4: Electric
Apr 09, 2023
~ Written by Dave Silva
This week’s powerset is shocking!
It’s Electrifying
Many of the electrical powers impact endurance. Endurance is used to measure when a hero gets tired, with more potent abilities having higher endurance costs. Of course, Metahumans Rising traded endurance and how often one can use a power for Willpower and how oft [...]
City of Powers 3: Dark
Mar 26, 2023
~ Written by Dave Silva
This week we begin our exploration of the City of Heroes power sets. Each article looks at a collection of power sets, organized by theme. The common themes being: Dark, Electrical, Energy, Fire, Ice, Psychic, Radiation, and Sonic. These eight core themes run across multiple archetypes; each of them tweaked slightly to fit the archetype.&nbs [...]
City of Powers 2: Archetypes Rising, ...
Mar 19, 2023
~ Written by Dave Silva
This week we continue our look at City of Heroes archetypes and how their unique abilities can be translated to Metahumans Rising. Archetype abilities vary wildly, as they are designed to give each type of hero their own unique feel. Again, we are not looking to capture exact mechanics, but rather the feel or playstyle of each archetype. Now [...]
City of Powers 1: Archetypes Rising
Mar 12, 2023
~ Written by Dave Silva
City of Heroes was the first spandex wearing MMO (Massively Multiplayer Online game). Released in 2004, a solid 6 months before World of Warcraft, it was a major departure from the fantasy themes of other games at the time with an onslaught of unique power selections and gameplay that allowed players much more control. While City of Heroes w [...]
Supe My Ride 2: The Supercycle
Feb 19, 2023
~ Written by Dave Silva
This week we are looking at motorcycles, another staple of superheroes, particularly those without powers. (We’re looking at you Bat-Fam…) Because we are exploring something that is typically meant for one rider, with a potential passenger, let’s do two builds, one sleek and speedy (like you might see for Nightwing or Red Robin), and o [...]
Powering Through 8: Electric Life
Jan 01, 2023
~ Written by Dave Silva
It had to happen eventually, we pulled a winner on the first click of the random button. This week we are digging into Electric Life, Superpower wiki describes it swapping electricity for life energy, digging into the applications, we see this could also be a body of electricity or any number of other explanations that we can explore in the [...]