Posts in category Mechanics
UMMAC Poll 6: Pa-Pa-Pa Power Level
Jan 23, 2022
~ Written by Dave Silva
All the bullets are used up, and we’re coming to the end of our setting creation. The next big question to tackle is Power Level. This will help set the feel of the game.
Exceptional heroes may not have many abilities relating to mutant origins, but they will stand out from the masses. Examples: Waterworld Low Powered heroes will be [...]
The Art of the Team Up: Assisting Oth...
Jan 16, 2022
~ Written by Dave Silva
Heroes and villains are capable of a lot of amazing things. There will come times where no matter what though, one person isn’t enough. Assisting (Metahumans Rising core book, Pg. 88) outlines how to assist others.
Characters may need to assist one another to overcome a challenge. To assist an ally spends 1 Action, or an equal amoun [...]
Overwhelming Force, Villains With One...
Jan 02, 2022
~ Written by Dave Silva
Each attack in Metahumans Rising matters. Like in the comics that inspired the game, often three or four hits from an opponent can knock out a character. What if we want to push that though? Comics are rife with villains who’s attacks can atomize regular people, even kill heroes in a single blow. (I’m looking at you Uncanny X-Men #142… sorry [...]
UMMAC Poll 3: Mutant Masses
Dec 05, 2021
~ Written by Dave Silva
The runoff was a run away! We’re going back to the far future of the year 2000 thanks to a retro boom boom! Now, we’ll figure out the cause of the apocalypse soon enough, but first, how Prevalent are anthropomorphic animals in this strange new world?
Behind the Scenes on Planet of the Apes (1967)
.poll_main_div_2 input{
paddi [...]
New Metahumans Rising Character Sheet
Jun 13, 2020
~ Written by Dave Silva
This is Heavy – Gravity Control
Jul 08, 2017
~ Written by Dave Silva
Recently a conversation came up after a recording session (yes, we are still recording, more on that later) asking about Gravity Control. The player wanted to know what how Metahumans Rising would handle the concept. Here’s what we put together.
Courtesy of www.itsokaytobesmart.com
Gravity Control 12
– Mental/Support – Move [...]
Will Powered II: Howl of the Brorilla...
Jan 08, 2017
~ Written by Dave Silva
One of the new characters at Three Rivers is a boy who is able to transform into a brutish ape or as we’ve come to know him, Brorilla. As a super strong, super tough man of monkey business his player was looking for different ways to separate Brorilla from the positively perfect princess Arianna. Who, for those that do not listen to the [...]
I Can Kill You With My Mind: Telepath...
Nov 07, 2016
~ Written by Dave Silva
Last time we looked at Telepathic communications. Let’s call that the basics. It’s time to talk mind bullets, psychic shotguns , psionic blades, AKA the telepathic attacks. Last week we developed a basic Telepathic power.
Power: Telepathy
Support: Expression/Parent Attribute: Intelligence
New Communications: Te [...]
I Can Kill You With My Mind: Telepath...
Oct 29, 2016
~ Written by Dave Silva
While the Three Rivers Academy is currently between seasons, we are recording new sessions. Some of you may have tuned into our recent LiveCast for a Halloween special. If you did you met Chad (the Human), The team’s new psychic. During a recent discussion other famous comic book psychics me up to establish some benchmarks. Namely the p [...]
Out of Time Character Creation
Mar 18, 2016
~ Written by Dave Silva
This week we do something a little bit different. Archie and Dave sit down to make characters for Mike’s new campaign, Out of Time. Both characters are displaced in time and trying to figure out their place in a new world.. while trying to save it.
Once a sidekick to the veteran hero and her father Captain Patriot, Savant battled crime [...]