Not exactly a hardened criminal, but not everything scoundrels do is above board. Scoundrels make their living lying. This might take the form of gambling, confidence games, or if they are criminals outright scams or smuggling. Scoundrels are often charming, even when others know they are scummy or crooks, but they have something that keeps people coming back to them. Examples of scoundrels in comics include Blackfire, Funky Flashman, and John Constantine, with an honorable mention to one scruffy looking nerf herder in a galaxy far, far away.
Core Talents
The scoundrel draws people in, gets them to open up, or trust them in various ways. This is reflected in Talents focused on social interactions, and understanding how people work. Perhaps more accurately, how to get people to work for them.
Core Talents
- Contact
- Etiquette
- Intuition
- Street Smarts
- Subterfuge
- Wit: <Select>
Related Talents
There are so many ways to be a scoundrel. Related Talents give the character different paths to profit, and tools for getting away when the game is up.
Related Talents
- Appraisal (Bargain Finder)
- Disguise
- Escape Artist
- Forgery
- Gambling
- Stealth
While it might be easy to associate Bargain Finder with digging through clearance bins, it’s also about knowing the worth of items, and how much not to pay, or get others to overpay. Pair this with Forgery for reproductions, or Disguise to give that air of legitimacy. Gambling is always a good side hustle, as long as one can avoid the kicking that comes with that unending winning streak.
Boons
There is no end to the tricks up a scoundrel’s sleeves.
- Advantaged
- False Identity
- Tricky
Lull foes into a sense of security, then take advantage, it’s the scoundrel’s way.