With Frey and the Demon safely back on their way to Black Mountain the heroes finally have some time to themselves. Of course, it’s never that easy when you have hundreds of pages of mysterious text to translate, a teleporting master thief on the loose, and a sixty year old base to try and restore. Then there’s that lingering issue of not having working phones in the modern world. Then again, no one said heroes get time off.
The Characters
Ex-Gen (Krista) – A refugee from the corporate totalitarianism of 2910. Enhanced with a number of cybernetic improvements she hoped to prevent a dictator’s rise to power. The only problem, she overshot things by about 850 years.
Flux (Dave) – After Danny Dobson and Robert West unlocked the Apportation Arcanum they were reborn as a single entity capable of being both anywhere and nowhere. The only catch? It took twenty six years to decipher the formula in which they were trapped in a state of quantum entanglement outside of reality.
Savant (Archie) – Daughter of the World War II hero Captain Patriot, Savant was born with the ability to recall and repeat anything she sees. Training under her father for years she chose to enter cryogenic sleep only to be awoken decades later, her father missing and the lab under attack.
Metahumans Rising
Developed using the Open Action System, Metahumans Rising focuses on recreating the experience of a comic book. Characters roll dice based related characteristics. Each character has a pool of Willpower that allows them to modify their powers in creative ways and achieve any number of other related effects. This pool is fueled by their Drives, motivations that push them to go beyond their limits.
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