Crustacean-Rex
Campaign: Out of Time
Power Level: Classic
Background
Once a lab assistant for Dr. Lifespark. After displeasing the doctor he was genetically altered.
Learned to speak and read from watching others in the lab but has no formal education.
No memories of the original host.
The doctor has performed many experiments on him to test resistances. The creature showed an affinity for electricity. (Drive for being electrocuted) The creature showed an ability to grow gaining strength in the larger sizes.
Was pitted against other creations to test their strength.
Was considered to have primate level intellect and put through corresponding tests.
Hid his advanced intelligence from the doctor to avoid worse tests.
Blink didn’t overtly save him, but unlocked his cage while the doctor wasn’t paying attention, and then fabricating a reason to take him away from his lab allowing the creature to get free.
Appearance
Leathery hide and as he grows gains bone plates and spurs.
Issue 0
Crustacean-Rex was small enough to fit into a dog cage… but he got bigger. Human cages were breakable also, but then the doctor would have known how smart Crustacean-Rex was. Mazes easy. The doctor can’t know. Crustacean-Rex learns talking to the disappearing girl. She never sees Crustacean-Rex. The doctor takes cage people apart,puts them back together. Crustacean-Rex makes sure the doctor likes Crustacean-Rex so he doesn’t get taken apart. The doctor doesn’t know but Crustacean-Rex knows how he puts them together with green glows.
Crustacean-Rex grows bigger. The doctor wouldn’t like that. Crustacean-Rex becomes small again. Crustacean-Rex does not like the doctor. Disappearing girl takes doctor away. Need only wait for Doctor to disappear again. Crustacean-Rex wants to escape.
Origin & Catalyst
Experiment
Seen the corruption of the doctor’s work
Drives
Find a place to belong
Feeds on Electricity
Never be put back in cage
Attributes
History 11
Strength 15
Dexterity 8
Constitution 14 (2 AP)
Sense 5
Fortune 5
Wisdom 5
Intelligence 10
Mental 5
Expression 5
Backgrounds
Experiment 11
The corruption of the doctor 8
Find a place to belong 5
Feeds on Electricity 1
Never be put back in a cage 1
Background: Ex-Lab Assistant 3
Talents
Brawn 10
Climbing 5
Computers 1
Discipline 8
Domestic 1
Fitness 5
Intimidation 8
Jumping 5
Medical 3
Never Back Down 3
Outlast 10
Perception 4 (1 AP)
Provoke: Giant Monster 12
Science 3
(S) Life Science 3
Boons
Eidetic Memory TY
Extra Stamina MA
No Need For: Breathing or Sleeping MA
Sealed Body TY
Drawbacks
Frightening
Hunted By Lifespark
Powers
Crustacean-Rex 12
Constitution/Defense
Radius TY
Armor (Boost Armor, Impervious 2) MA4
Passive Defense (Activation Required) TY
Resist: Electricity TY
(S) Full Size (10 Meters) 10
– Defends Against: Quickness TY
Secondary Role: Offense (Full Role) MA2
Devastating (Boost Devastation) MA2
(S) Full Size (10 Meters) 10
Secondary Role: Support: Constitution MA
Added Support Strength MA
New Movement: Tunnelling (Boost Speed, Rapid Acceleration) MA3
Lockout: No Devastating until Passive Defense Activated, no Boost Devastation until Full Size
Lockout: No Tunneling at Full Size
Lockout Radius is Full Size Only
Cost: 1 Power + 12 Boons +23 AP
Starting: 28
Willpower Current: 7 Max: 11
Starting AP 30
Attributes 2 + Talents 1 + Boons 6 + Powers 23 – Drawbacks 2
Initiative: 24 (Intelligence 10 + Perception 4 + Experiment 10) Dice 4
Surprised Defense: 5 (Fortune 5) Dice 2 Armor 1
Activated Surprised Defense: 17 (Fortune 5 + Crustacean-Rex 12) Dice 3 Armor 6
Normal Defense: 26 (Constitution 14 + Crustacean-Rex 12) Dice 3 Armor 10
Giant Defense: 36 (Constitution 14 + Crustacean-Rex 12 + Full Size 10) Dice 4 Armor 11 Notes Defends Against Might and Quickness
Mental Defense: 5 (Mental 5) Dice 2 Armor 1
Defense Notes:
Resist Electrical Damage +4 Armor
Climbing: Once per Session a Character taking an Active Defense may use their Climbing (5) as a Supporting Characteristic if there is a wall or other vertical surface within Close Range.
Note: Thematic Variation: Tear off some wall: Super Strong or other appropriate Characters may not be leaping onto a wall but instead tearing free a one time shield from the nearby surface.
Fitness: Reduce the the number of Actions they are Staggered by 1.
Medical: Once per Session Medical may Heal 1 Wound.
Perception: Once per Session the Character may use Perception (4) as a Supporting Characteristic for Normal Defense.
Favored Attack: Crusty Claw! 27 (Strength 15 + Crustacean-Rex 12) Dice 3 Range Close Damage 8
Secondary Attack: Giant Claw!! 37 (Strength 15 + Crustacean-Rex 12 + Full Size 10) Dice 4 Range Close Damage 12
Additional Attack: I’m Mad! 33 (Strength 15 + Crustacean-Rex 12 + Full Size 10 + Discipline 8 + Never Back Down 3 – Heavy Blow 10) Dice 5 Range Close/Radius Damage 19 Notes Must have 0 Willpower and have Suffered 8 Wounds
Additional Attack: I’m Madder Than Mad! 30 (Strength 15 + Crustacean-Rex 12 + Full Size 10 + Discipline 8 + Brawn 10 – Heavy Blow 20) Dice 5 Range Close/Radius Damage 22 Notes Must have Suffered 8 Wounds Cost 1 Willpower or 2 Willpower if Discipline has been used already
Offense Notes:
Discipline: Add their Discipline (8) to any Strength Roll or Physical Attack Roll after suffering 8 Wounds. This lasts for 1 Turn and may be used Once per Session.
Intimidation: On a successful roll, the Character may use half their Intimidation as a Meddling Power (-2) on the Target for 2 Turns.
Never Back Down: Add their Never Back Down to any Roll if their Willpower is reduced to 0 for longer than 1 Turn. This lasts for 1 Turn and may be used Once per Session.
Provoke: Once per Session the Character takes 1 Action to describe how they are Provoking others causing foes within Close Range to suffer a penalty equal to the Character’s Provoke (12) talent when taking actions against people other than the Character. When acting against the Character, foes use the Provoke (12) Talent as a Free Supporting Characteristic. This effect lasts until the start of the Character’s next Turn.