Jeanette Dominique Bujold aka Savant
Power Level: Classic
Background
Jeanette growing up in Paris in the aftermath of World War 2, her mother told the tales of the American Marine, Captain Urban Santiago Alvarez,who was also called Captain Patriot, a costumed soldier whom worked with her mother’s resistance cell. Jeanette grew up admiring the man behind the tales until her mother started feeling ill. With her mother’s health getting worse, she told her daughter the truth about her relationship with Capt Alvarez; that he was Jeanette’s father. Jeanette’s mother wanted her to go live with her father. They had kept in touch over the years, but she never told Urban the truth until that point. He was flabbergasted at the news and saddened at her condition. He made arrangements to live in France, until
of Daughter of Captain Patriot, Jeanette is a master tireuse
Went on ice 1959
Issue 0
Captain Patriot and Savant go out in her first action as sidekick, ends up fighting Chemax, Patriot’s nemesis. Chemax takes Patriot out, forcing her to fight her father’s foe. Using trickery rather than the brawn which is
Origin & Catalyst
Origin: Generational
Photographic Body and Mind (KB Exposure – Venerable)
Catalyst: Following in her Father’s Footsteps
Drives
To Protect those that cannot protect themselves
Attributes
History 12
Strength 5
Dexterity 10
Constitution 8 (1 AP)
Sense 8
Fortune 8 (1 AP)
Wisdom 8 (1 AP)
Intelligence 8
Mental 12
Expression 8
Backgrounds
Photographic Body and Mind 12
Following in her Father’s Footsteps 8
Drive: To Protect those that 5
cannot protect themselves
Drive: It’s ok to have fun while 1
saving the world
Drive: It ain’t 1955 anymore 1
Education 3
Talents
Acrobatics(DEX) 12
Climbing(STR) 3
Computer(INT) 1
Cryptography(INT) 6
Domestic(WIS) 4(1 AP)
Escape Artist(DEX) 1
Etiquette(EXP) 4(1 AP)
Fitness(CON) 8
Intuition(FOR) 3
Lock Picking(SEN) 5
Movement(Parkour)(CON) 8
Perception(SEN) 10
Research(INT) 10
Stealth(DEX) 9 (1AP/TO)
Study(Captain Patriot)(WIS) 3
Wealth(Father’s Pension)(HIS) 3
Boons
Acrobatics Supports Defense MA
Language(Ty): (French Native), English, German, Russian
Speed Reader MA
Tools: Hidden Weapon (Shield) TY
Tricky TY
Shift Power MA
Research Supports Offense MA2
Cost: 3 Boons + 10 AP
Fighting Styles
Savate 10
Dexterity/Offensive
Secondary Role: Defense MA
(S) Rapid Action 4
(S) Precision Attacks (Heavy Blow) 4
Cost: 4 + 2 + 2 + 2 = 10 AP
Powers
Photographic 12
Mental/Support: Wisdom
Added Support: Intelligence MA
Secondary Role: Defense (Full Role) MA2
Defends Against: Quickness TY
Secondary Role: Offense (Full Role) MA2
(S) Mimicking Combat Styles 10
(S) Eidetic Memory 2
Cost: 1 Power + 9 Boons +4 AP+ 10xp
Stamina 25
Willpower Current: 7 Max: 12
Starting AP 30
Attributes 3 + Talents 3 + Boons 10 + Powers 12 – Drawbacks
Initiative: 23 Dice 3
Surprised Defense: (8) Dice 2 Armor 1
Normal Defense: (35) Dice 4 Armor 4
Mental Defense: (24) Dice 3 Armor 3 (Research)
Defense Notes:
Climbing: Once per Session use their Climbing (3) as a Supporting Characteristic on an Active Defense if there is a wall or other vertical surface within Close Range.
Cryptography: Gains 2 free levels of Armor whenever an Opponent repeats an attack.
Etiquette: Once per Session use their Etiquette (4) as a Supporting Characteristics when Defending against Mental Attacks that bypass normal Defenses.
Fitness: Reduce the the number of Actions Staggered by 1.
Intuition: Once per Session use Intuition (3) with Surprised Defense.
Perception: Once per Session use Perception (10) as a Supporting Characteristic for Normal Defense.
Favored Attack: “Savate” 44 Dice 4 Range Close Damage 8 Notes
Secondary Attack: “Patriot Kick” 38 Dice 5 Range Close Damage 13 Notes Heavy Blow
Additional Attack: “I know your Style” 54 Dice 5 Range Close Damage 10 Notes Must have been attacked by someone with a fight style
Additional Attack: “Let Me Teach You How It’s Done” 28 Dice 5 Range Close Damage 10/10 Notes Rapid Action(Hits twice)
Additional Attack: “Your Style, My Skill” 48 Dice 5 Range Close Damage 15 Notes Heavy Blow + Mimicking Combat Styles
Offense Notes:
Lock Picking: Roll Intelligence (8) + Lock Picking 5) Roll against an Opponent’s Defense + 10. On a Successful roll the Character disables 1 piece of Gear the target is using. The Target must spend 1 Turn, or 1 Action and 1 Willpower to fix disabled Gear.
Stealth: Attempt to hide from Opponents in Combat. Roll Dexterity (10) + Stealth (8) against the Target’s Sense + Perception + Tracking On a Successful roll the Target loses track of the Character. If the Character follows up with an Attack they use the Target’s Surprised Defense. To hide from everyone in a Combat the Character Roll’s as normal versus the highest Sense + Perception + Tracking. This may be done multiple times. However, using a power with a visual component increases the Target by 10 unless the Opponent is first distracted by something else.