City of Powers 6: Ice
Apr 23, 2023
~ Written by Dave Silva
Ice is an overall well rounded collection of powers from across the various power sets. Focusing on impacting a foe’s speed and recharge rate (limiting movement and how often they can activate powers), along with solid holds and a number of defensive options. We see the return of the sword, Ice Sword, Ice Sword Circle, and Geater Ice Sword [...]
City of Powers 5: Energy
Apr 16, 2023
~ Written by Dave Silva
One of the classic tropes of comics, this week we are tackling that undefined force of power, Energy. A catch of games and comics alike, Energy skirts definitions to exist as its own power.
Overwhelming Energy
Energy loves two things, knocking foes back, and knocking them silly. With multiple ways to knock targets down, or [...]
City of Powers 4: Electric
Apr 09, 2023
~ Written by Dave Silva
This week’s powerset is shocking!
It’s Electrifying
Many of the electrical powers impact endurance. Endurance is used to measure when a hero gets tired, with more potent abilities having higher endurance costs. Of course, Metahumans Rising traded endurance and how often one can use a power for Willpower and how oft [...]
The Cape Sanctions
Apr 02, 2023
~ Written by Dave Silva
Suitable Campaign Age: Golden, (Late) Bronze, Dark, or Cinematic
Adventure Tone: Introspective Action-Adventure
Recommended Power Level: Classic
Content Warning: The following adventure explores politics, and social manipulation. Additionally, the adventure includes kidnapping, asymmetrical acts of violence, [...]
City of Powers 3: Dark
Mar 26, 2023
~ Written by Dave Silva
This week we begin our exploration of the City of Heroes power sets. Each article looks at a collection of power sets, organized by theme. The common themes being: Dark, Electrical, Energy, Fire, Ice, Psychic, Radiation, and Sonic. These eight core themes run across multiple archetypes; each of them tweaked slightly to fit the archetype.&nbs [...]
City of Powers 2: Archetypes Rising, ...
Mar 19, 2023
~ Written by Dave Silva
This week we continue our look at City of Heroes archetypes and how their unique abilities can be translated to Metahumans Rising. Archetype abilities vary wildly, as they are designed to give each type of hero their own unique feel. Again, we are not looking to capture exact mechanics, but rather the feel or playstyle of each archetype. Now [...]
City of Powers 1: Archetypes Rising
Mar 12, 2023
~ Written by Dave Silva
City of Heroes was the first spandex wearing MMO (Massively Multiplayer Online game). Released in 2004, a solid 6 months before World of Warcraft, it was a major departure from the fantasy themes of other games at the time with an onslaught of unique power selections and gameplay that allowed players much more control. While City of Heroes w [...]
On A Black Horse PDF
Mar 05, 2023
~ Written by Dave Silva
On a Black House is our newest adventure update. This St. Patrick’s Day adventure plays with the idea of conflicting beliefs and how history can be forgotten. Also, how much fun can someone have when the fae decide to raid the parade?
The adventure is available now, pick it up on:
Drive Thru RPG
Itch
Metahuman Dispatches From DunDraCon 4...
Feb 26, 2023
~ Written by Dave Silva
Our last convention was Momocon 2019, and with the kiddo now vaccinated, hitting a con has been on the House Dok to-do list. Over President’s day weekend the Bay Area held DunDraCon 46. Living in the Bay Area these days we decided to attend. Founded in 1975, DunDraCon has been going strong for over 40 years, with a brief Covid break in 2021. [...]
Supe My Ride 2: The Supercycle
Feb 19, 2023
~ Written by Dave Silva
This week we are looking at motorcycles, another staple of superheroes, particularly those without powers. (We’re looking at you Bat-Fam…) Because we are exploring something that is typically meant for one rider, with a potential passenger, let’s do two builds, one sleek and speedy (like you might see for Nightwing or Red Robin), and o [...]