This month, I’m taking a vacation, but that doesn’t mean we can’t still have some fun content and updates along the way. In this series, we’ll be creating powers inspired by random entries on the Superpower Wiki.
Ground Rules:
- Powers are built, ready to play, which may include expanding on, but not reducing the functionality of the base entry. (Of course you can modify any entry to your liking.)
- No replays of anything where there is already a published example for Metahumans Rising.
- Our articles will provide commentary and description, but for the original, please follow the link to the Superpower Wiki.
- The powers will be designed with Classic heroes in mind. Which leads us to:
- No “I’m basically a god” powers.(I’m looking at you “ Definition Manipulation.”
Without further ado, let’s kick things off with Supernatural Fluids
Something about the hero’s blood empowers them, and can be used to empower others. While this may immediately evoke images of vampires, other characters such as Nergal (a demon from the Hellblazer series) or Wolverine (Logan Howlett) both used, or had their blood used, to heal and empower others. Common characteristics of Supernatural Fluids include enhanced physical capabilities along with an enhanced ability to heal. Although, it might be worth noting that for Wolverine it is more of a plot point to create Deadpool, clones, or other characters, than something the character does intentionally.
Supernatural Fluids
- Parent Attribute: Constitution
- Primary Role: Support: Constitution
Lingering TY
Added Support: Strength MA
Aid (Empowered: Healing) MA2
Healing: Self (Boost Healing, Regeneration) MA3
Secondary Role: Defense MA
Defends Against: Might & Quickness TY
Passive Defense MA
Secondary Role: Offense (Full Role) MA2
Limited: Aid causes the character to suffer Stamina loss equal to 2 for each 3 levels of the Power’s Value (Double Feedback, but only for Aid.)
Locked: Lingering Only for Aid.
Cost: 1 Power + 20 Selections or AP
This version of Supernatural Fluids represents a kind of baseline, in which the hero is able to regenerate quickly, and this allows them to push themselves further offensively. The power also adds a bit of “instant regeneration”, represented by the Defensive Role. Characters can easily push into the Defensive or Offensive nature of this power, adding Empowered Aid, and / or Flexible Empowerment for more potent blood use.