First, a quick set of definitions, long guns first appeared in the 1500s, representing long barreled firearms intended to be used with two hands and braced at the shoulder, offering improved range and accuracy. This is the broader category, rifles are named for the rifling of the barrel which allows for even greater accuracy, but was largely overlooked until the invention of more modern bullet shapes in the 18th century. However, until the invention of smokeless powder rifles were generally relegated to snipers and sharpshooters. Modern rifles run a long range of functions, from hunting and sportings, anti-material (designed for use against structures and vehicles), sniping, and fully automatic assault and personal defense weapons. Now, let’s put them in spandex.
Mechanics
For our long guns we will borrow some of the tools we applied with pistols, all of them will possess Ranged, Devastating and Boost Devastating Power Boons. Again, acknowledging less than lethal rounds which in most superhero settings work as intended. Due to their size, long guns are less effective at close range and will need to be braced for accuracy This however translates to being able to fire with much more power. With these things in mind what are the different types of long guns:
- Assault Rifles / PDWs: Smaller than a full machine gun, assault rifles are capable of fully automatic fire. Like a machine pistol they will have the Automatic Power Boon and the Limited Uses Drawback, along with a Specialty for Suppressing Fire.
- Hunting / Sniper Rifle: Designed for long range and accuracy, these rifles receive the Boost Range Advancement, the Limited Uses Drawback, and may also include the X Stopper Advancement.
- Musket: While originally to refer to a single type of long gun, it has become a broader term for single shot barrel loaded weapons. Muskets will include the Total Devastation Boon and a variation on Limited Uses that requires reloading after every Attack, but counts as 2 Drawbacks.
Gear By Power Level
The following section provides examples of weapons appropriate for a given Power Level. As the Power Level increases the example Gear typically becomes more specialized as we move further away from real world counterparts.
Exceptional
Basic Rifle 6
- Parent Attribute: Senses or Wisdom
- Primary Role: Offense
Ranged MA
Devastating (Boost Devastation, Penetrating) MA3
(S) Bypass Armor 2
(S) Power Strike 3
Limited: Shooter must brace (1 Action) or suffer a -20 Penalty to fire.
Limited: Not effective at Close Range, forgo Offensive Boons or suffer a -20 Penalty to fire
Limited Uses
Cost: 8 + 6 + 18 + 4 + 5 – 3 – 3 – 3 = 32 / Gear (8) = MA4
Representing a swath of lower end, poorly maintained or poorly constructed rifles. Basic rifles are serviceable and can easily take down soft targets. Although. they lack the range or punch of a lot of higher end rifles, they can be the perfect tool for people to explore hunting or sport shooting at an easy entry point.
Musket 6
- Parent Attribute: Senses or Wisdom
- Primary Role: Offense
Ranged MA
Devastating (Boost Devastation, Total Devastation) MA3
(S) Medium Range 4
(S) Volley Fire 4
Limited: Shooter must brace (1 Action) or suffer a -20 Penalty to fire.
Limited: Not effective at Close Range, forgo Offensive Boons or suffer a -20 Penalty to fire
Limited Uses: Single Shot (2)
Cost: 8 + 6 + 18 + 6 + 6 – 3 – 3 – 6 = 32 / Gear (8) = MA4
Once the dominant long gun throughout the Americas, Asia, and Europe, the musket is a weapon that drove the tactics of battle for years. With the ability to inflict serious wounds at twenty to forty meters and slow reload times line battles that rotated troops allowing the backline to prepare as forward troops fired. This was most effective at 25 to 45 meters forcing troops to dial in an effective range as they closed ranks calculating when to shoot or advance. This coordinated volley fire made musketeers effective at working together.
Low Powered
Assault Rifle 8
- Parent Attribute: Strength or Constitution
- Primary Role: Offense
Ranged MA
Automatic MA
Devastating (Boost Devastation, Penetrating) MA3
(S) Full Rock and Roll 4
(S) Power Strike 5
(S) Suppressing Fire 5
Limited: Shooter must brace (1 Action) or suffer a -20 Penalty to fire.
Limited: Not effective at Close Range, forgo Offensive Boons or suffer a -20 Penalty to fire
Limited Uses
Cost: 10 + 6 + 6 + 18 + 6 + 7 + 7 – 3 – 3 – 6 = 48 / Gear (8) = MA6
From the AK-47 to the M-16 these are military grade weapons capable of fully automatic fire. Assault rifles have been refined over decades to deliver accurate fire and a lot of lead down range. While eventually the clip is going to run dry, fire superiority is a way to achieve a win, either through elimination of targets or breaking of enemy morale.
(S) Full Rock and Roll applies on Attacks using Automatic after making an Attack using the Automatic Power Boon and not triggering Limited Uses. Pressing the fire superiority advantage.
Hunting Rifle 8
- Parent Attribute: Senses or Wisdom
- Primary Role: Offense
Ranged (Boost Range) MA2
Devastating (Boost Devastation, Penetrating) MA3
(S) Edge of Combat 8
(S) Power Strike 8
Limited: Shooter must brace (1 Action) or suffer a -20 Penalty to fire.
Limited: Not effective at Close Range, forgo Offensive Boons or suffer a -20 Penalty to fire
Limited Uses
Cost: 10 + 12 + 18 + 10 + 10 – 3 – 3 – 6 = 48 / Gear (8) = MA6
Designed for hunting or sport, these rifles often feature extended barrels and are effective at much longer ranges than other long guns. There are any number of variations in hunting rifles, but one common factor is they are not intended to be used at ranges near the target.
Personal Defense Weapon (PDW) 8
- Parent Attribute: Dexterity or Intelligence
- Primary Role: Offense
Ranged MA
Automatic (Increase Rate of Fire) MA2
Devastating (Boost Devastation) MA2
(S) Full Rock and Roll 5
(S) Short Range 4
(S) Suppressing Fire 5
Limited: Shooter must brace (1 Action) or suffer a -20 Penalty to fire.
Limited: Short Barrel: Suffer a -10 Penalty at Close and Long range. At Close Range forgo Offensive Boons to ignore this Penalty.
Limited Uses
Cost: 10 + 6 + 6 + 18 + 6 + 7 + 7 – 3 – 3 – 6 = 48 / Gear (8) = MA6
Somewhere between an oversized handgun and undersized rifle, these smaller long guns are designed to deliver the same offensive strength in a more portable package. PDWs typically use smaller caliber ammo and lack the penetrating power of their assault cousins. Some PDWs use more specialized caseless ammunition to further conserve space allowing them to pack a higher number of rounds without adding much more weight or size to the firearm. The FN P90 and H&N MP7 being widely adopted in some countries as submachine gun replacements for both law enforcement and military application.
(S) Full Rock and Roll applies on Attacks using Automatic after making an Attack using the Automatic Power Boon and not triggering Limited Uses. Pressing the fire superiority advantage.
Classic
Anti-Material / Sniper Rifle 12
- Parent Attribute: Senses or Wisdom
- Primary Role: Offense
Ranged (Boost Range) MA2
Devastating (Boost Devastation, Pick One: “Soft Target”, “Structure”, or “Vehicle Stopper”) MA4
(S) Heavy Stopper Target of Choice 10
(S) Power Strike 8
(S) Ranges “Outside of Combat” 8
Limited: May only Attack with the Power Strike Combat Maneuver
Limited: Not effective at Close Range, forgo Offensive Boons or suffer a -20 Penalty to fire
Limited: Shooter must be prone and brace (1 + 1 Action) or suffer a -20 Penalty to fire or firing from some form of mount.
Limited Uses
Note: Soft Targets are defined as any person that is unarmored, or possessing the Armor Power Boon without Impervious and not described as metal or otherwise some form of hard substance.
Cost: 14 + 12 + 18 + 12 + 10 + 10 – 3 – 3 – 3 – 3 = 64 / Gear (8) = MA8
These rifles are specially engineered to, to use the popular vernacular, delete a very specific type of thing, be it a person, structure, or vehicle. Snipers are often paired with spotters to help dial in targets well beyond the edge of a normal engagement zone.
Notes:
- Heavy Stopper Target of Choice should mirror the X Stopper selection, and must be used for Heavy Blows against these targets.
- Mechanically, a spotter Supports the sniper using their Perception Talent.
GEO CK-8a 5.56 12
- Parent Attribute: Dexterity or Intelligence
- Primary Role: Offense
Ranged MA
Automatic (Increase Rate of Fire 2) MA3
Devastating (Boost Devastation) MA2
(S) Full Rock and Roll 4
(S) Overwatch 6
(S) Suppressing Fire 4
Limited: Shooter must brace (1 Action) or suffer a -20 Penalty to fire.
Limited: Short Barrel: Suffer a -10 Penalty at Close and Long range. At Close Range forgo Offensive Boons to ignore this Penalty.
Cost: 14 + 6 + 18 + 12 + 6 + 8 + 6 – 3 – 3 = 64 / Gear (8) = MA8
GEO’s CK-8a began circulating in select markets in 2008. It is a particular favorite of high end bodyguards and mercenary groups. A bullpup design, the CK-8a’s magazine holds 200 rounds of 5.56 caseless ammunition in a unique, and surprisingly small, clip. In addition to its almost overzealous storage capacity, the CK-8a possesses a blindingly fast rate of fire and is known for supreme reliability. Like all GEO products it is currently banned in the US along with the EU and seven other countries worldwide. Although, this does not seem to prevent these exceptional PDWs from reaching these nations.
There is a CK-8b used only by GEO operatives, for the CK-8b, increase Full Rock and Roll and Suppressing Fire to 5 and Overwatch to 10, increasing the cost to MA9.
(S) Full Rock and Roll applies on Attacks using Automatic after making an Attack using the Automatic Power Boon and not triggering Limited Uses. Pressing the fire superiority advantage.
Overwatch: The character spends an Action to take a defensive stance. This allows them to prepare an attack for any foes to take an action until their next Turn.
- Roll: None, whenever an opponent takes an action, the character makes an Attack using their base Value as an Interrupting Action. Reduce this Value by 10 for each Successive Overwatch Attack.
- Option: The Character may spend a full Turn to move into Overwatch. Doing so allows them to make two Overwatch Attacks without Penalty.
- Note: Overwatch versus Interrupting Action: Interrupting Actions allow characters to achieve similar results, but it is limited to the number of Actions a character has available. Overwatch allows the character to make multiple Attacks, but without the benefit of Dice, and with a degrading ability to hit. Players may want to consider the number of unique foes they are facing when deciding which maneuver to use.
Lord Fletcher’s Long Arm 12
- Parent Attribute: Sense or Intelligence
- Primary Role: Offense
Ranged MA
Devastating (Boost Devastation, Total Devastation, Supernatural Stopper) MA4
(S) “Big Game” 10
(S) Heavy Blow 6
(S) Long Range 10
Limited: Shooter must brace (1 Action) or suffer a -20 Penalty to fire.
Limited: Not effective at Close Range, forgo Offensive Boons or suffer a -20 Penalty to fire
Limited Uses: Single Shot (2)
Cost: 14 + 6 + 24 + 12 + 8 + 12 – 3 – 3 – 6 = 64 / Gear (8) = MA8
Once belonging to famed big game hunter Lord Gladwin Fletcher of Gloucestershire. Lord Fletcher was known for his exploits around the world in the 1800s, before falling to a mysterious wasting illness in 1904. What few outside his inner circle knew was that Gladwin was part of a group of monster hunters known as the Order of the Sun. The Order uses magic to hunt the supernatural, and often makes no distinction regarding motive Lord Fletcher’s arquebus was infused by the magi of the Order allowing it to pierce the flesh of any supernatural being. It is believed that Fletcher himself further imbued to take down what he referred to as big game. (Big game being the largest target, any being classified as giants or built as a mob.)
High Powered
Atomic Hammer 15
- Parent Attribute: Constitution or Mental
- Primary Role: Offense
Radius TY
Ranged MA
Automatic (Increased Rate of Fire) MA2
Devastating (Boost Devastation, Total Devastation, Penetrating) MA4
(S) Full Rock and Roll 8
(S) Power Strike 8
(S) Suppressing Fire 8
Limited: Shooter must brace (1 Action) or suffer a -20 Penalty to fire.
Limited: Cannot Fire at Close Range, forgo Offensive Boons
Limited Uses
Limited: Requires an Effective Strength (Include Brawn, or applicable Powers) of 24 to be carried effectively, -20 to rolls otherwise. Limited offers no points unless possessed by a weaker hero.
Locked: Radius andTotal Devastation, cannot have Selected Applied via Tricky
Cost: 17 + 3 + 6 + 12 + 24 + 10 + 10 + 10 – 3 – 3 – 3 – 3 = 80 / Gear (8) = MA10
Recovered after the Lensing Conflict, the Atomic Hammer was used by a Radoum Titan during an incursion. Too large to be carried by anyone outside of power armor or possessing enhanced Strength it fires micro-explosives that are fabricated within the rifle itself. The long gun was damaged in the battle, and no longer operates at full strength, but can be jogged to fire rounds of micro-nukes detonating in a tiny radius.
(S) Full Rock and Roll applies on Attacks using Automatic after making an Attack using the Automatic Power Boon and not triggering Limited Uses. Pressing the fire superiority advantage.