This week we continue our look at City of Heroes archetypes and how their unique abilities can be translated to Metahumans Rising. Archetype abilities vary wildly, as they are designed to give each type of hero their own unique feel. Again, we are not looking to capture exact mechanics, but rather the feel or playstyle of each archetype. Now [...]
City of Heroes was the first spandex wearing MMO (Massively Multiplayer Online game). Released in 2004, a solid 6 months before World of Warcraft, it was a major departure from the fantasy themes of other games at the time with an onslaught of unique power selections and gameplay that allowed players much more control. While City of Heroes w [...]
Nothing Wasted explores ideas to help utilize different aspects of gaming to their fullest or promote new ways to use existing tools.
Before we start this weeks Nothing Wasted I should say that when I say perception that we’re not talking about the Perception Skill but how our Characters perceive the world around them. More on that lat [...]