Posts tagged Fractured Kingdom
Chatham House 3: Flynn
Sep 19, 2012
~ Written by Dave Silva
The Chatham House articles discuss people that may be inserted into campaigns as ready made NPCs to add flavor or detail to your world. The character’s discussed in the Chatham House often have ties to various organizations, Baronies, Corporations, Governments, but operate outside the normal protocols.
While Gabrielle Flynn had dreams o [...]
Tainted Souls 3: The Grave
Sep 12, 2012
~ Written by Dave Silva
Tainted Souls explores the unspoken costs of Lucidity. The physical or mental changes brought on by becoming Lucid and how that may impact their lives and the people around them.
Dead but not gone, well maybe. The question that most epitomizes the Grave Lucid is this, are they dead, alive, or something in between? Grave Elucidations vary grea [...]
Nothing Wasted 3: Skills, Background...
Sep 05, 2012
~ Written by Dave Silva
Nothing Wasted explores ideas to help utilize different aspects of gaming to their fullest or promote new ways to use existing tools.
Before we start this weeks Nothing Wasted I should say that when I say perception that we’re not talking about the Perception Skill but how our Characters perceive the world around them. More on that lat [...]
Dragon*Con Wrap-Up
Sep 04, 2012
~ Written by Dave Silva
While we’re still recovering I just wanted to pop in to say what an amazing convention. Thank you to everyone who attended one of our games. We had some amazing games this year with some particularly creative players. One of the things I always find most interesting at the conventions is how different players intemperate the same charac [...]
Lucid Tales – Our First Kiss
Aug 29, 2012
~ Written by Dave Silva
She moved like heroin through a junkie’s veins. Never rushing, there was no point. Her prey always came to her. In the two AM light she was just another girl walking the street. No girlfriend experience just heat and sweat and bliss. That’s what everything she wore told you, from the black latex that sculpted her legs like swords to the thick [...]
Land Of Confusion 2: Happy Yá Chĭ
Aug 22, 2012
~ Written by Dave Silva
Land of Confusion explores what it’s like to live on Earth 2202.
Internationally recognized by the smiling tooth Charlie Happy, Happy Yá Chĭ is a Chinese and Southern fast food restaurant. Serving up American/Chinese fusion dishes such as hot and spicy fried hamburger rolls with sour cream, and Buckwheat noodle fried chicken strips. Hap [...]
Chatham House 2: Easton
Aug 15, 2012
~ Written by Dave Silva
The Chatham House articles discuss people that may be inserted into campaigns as ready made NPCs to add flavor or detail to your world. The character’s discussed in the Chatham House often have ties to various organizations, Baronies, Corporations, Governments, but operate outside the normal protocols.
Jocelyn Easton Boyde once had an e [...]
Tainted Souls 2: The Dark
Aug 08, 2012
~ Written by Dave Silva
Tainted Souls explores the unspoken costs of Lucidity. The physical or mental changes brought on by becoming Lucid and how that may impact their lives and the people around them.
This week’s Tainted Souls begins with the Dark. The Core Book has the following to say about Dark Lucid’s Manifestations:
Manifestation: Of those Tainted [...]
Nothing Wasted 2: Getting the most o...
Aug 01, 2012
~ Written by Dave Silva
Nothing Wasted explores ideas to help utilize different aspects of gaming to their fullest or promote new ways to use existing tools.
Contacts: People a character knows that can be called on for help. Until the character needs their contact they exist in a void waiting for their buddy to call them up for some needed info or a line on some n [...]
Land Of Confusion 1: White Requiem
Jul 25, 2012
~ Written by Dave Silva
Land of Confusion explores what it’s like to live on Earth 2202.
During the Purge the Church of the Church of the Reclaimer waged a war on information. This extended to any culture that fell outside the Reclaimer world view. The entertainment industry, musicians, and film makers were high priority targets. Most industry professionals w [...]