Posts tagged Fractured Kingdom
Character Templates Part 5: The Broke...
May 16, 2012
~ Written by Dave Silva
Companies deal with electric cash and digital exchanges. Down below real people deal in street value. Yeah, everyone takes cash, but if you’ve got a stash of F-Cells and need to score some major firepower well, maybe you don’t need cash.
The Broker is half way between a pawn shop owner and job recruiter. Adept at deal making and k [...]
The Unconventional Combatant Part 5: ...
May 09, 2012
~ Written by Dave Silva
Modern living is dangerous, even deadly every major city across the globe has a body count that seems to grow daily. For a Lucid the difficulty and danger of modern life has been turned up to eleven.
Medical science like so many other technologies was crippled by the Purge. Next to data centers and libraries, hospitals and labs were one of th [...]
Combat Styles Part 5: The Storm Lord
May 02, 2012
~ Written by Dave Silva
While the Dark Lucid channels the horrors of the Dark the Verdant is bound to the primal forces. Their connection with the land gives them strength. Most give in to the bestial aspect of the Verdant others learn to harness the powers of nature itself.
The Storm Lord embodies classic divine power. Th weather warps to their will and the power [...]
Adventure Seed 4: Radio Faktum
Apr 25, 2012
~ Written by Dave Silva
Adventure Seeds explores the setting of Fractured Kingdom providing story ideas for new Players and GMs that introduce them to the world. Each Seed is designed for fast play over one or two game sessions.
Radio Faktum
Setting up
The set up for this Seed is as easy as turning on the radio. Preferably late at night, you know, when the suits ar [...]
Character Templates Part 4: The Sewer...
Apr 18, 2012
~ Written by Dave Silva
The streets are war zones filled to capacity with psychotics, thieves and murderers and that’s just talking about the cops. The rich escape to the TK Arcology or some other safe haven floating between buildings on private helicopters and they took any real protection with them. There’s no security anymore, you’re as likely t [...]
The Unconventional Combatant Part 4: ...
Apr 11, 2012
~ Written by Dave Silva
Enough trudging though dark alleys. Time to stand in the light, the limelight. The divide between rich and poor is vast and the methods of overcoming that gap seem to be evaporating daily. While the have nots may lack basic educations and health services something they will always have access to is entertainment and music still remains a powe [...]
Combat Styles Part 4: The Black Arche...
Apr 04, 2012
~ Written by Dave Silva
Guns, it’s true I was a solider once. War taught me fear. There is no greater weapon.
– Albrecht Oswald, The Mad Artist
Each of the Four Realms posses ways to affect others from a distance, but none more so than the Dark. This week we look at the Black Archer, a combatant that forgoes convectional weapons to rely on pure Supernatu [...]
Adventure Seed 3: Coven’s Call
Mar 28, 2012
~ Written by Dave Silva
Adventure Seeds explores the setting of Fractured Kingdom providing story ideas for new Players and GMs that introduce them to the world. Each Seed is designed for fast play over one or two game sessions.
Coven’s Call
Setting Up
The following Adventure Seed can be used any time but works best when dealing with a Barony is fresh [...]
Character Templates Part 3: The Scave...
Mar 21, 2012
~ Written by Dave Silva
It’s time to get out of the city and look at what we’ve lost. The Great War ravaged the world leaving wide swaths of dead or desolate land known as the Wastes. Few willing live in the Wastes, yet there are some small communities hoping to escape the constant scrutiny of the cities, gangs preying on those that venture out without t [...]
The Unconventional Combatant Part 3: ...
Mar 14, 2012
~ Written by Dave Silva
While the Horror Show Blogger wanted to expose the supernatural terrors of the hidden places. The Occultist seeks understanding. There are any number of reasons to seek hidden mysteries from simple curiosity to personal power or searching for some cure science has yet to offer. To prevent limiting any moral judgement this week’s Unconv [...]