Posts tagged GM
Will Powered II: Howl of the Brorilla...
Jan 08, 2017
~ Written by Dave Silva
One of the new characters at Three Rivers is a boy who is able to transform into a brutish ape or as we’ve come to know him, Brorilla. As a super strong, super tough man of monkey business his player was looking for different ways to separate Brorilla from the positively perfect princess Arianna. Who, for those that do not listen to the [...]
I Can Kill You With My Mind: Telepath...
Nov 07, 2016
~ Written by Dave Silva
Last time we looked at Telepathic communications. Let’s call that the basics. It’s time to talk mind bullets, psychic shotguns , psionic blades, AKA the telepathic attacks. Last week we developed a basic Telepathic power.
Power: Telepathy
Support: Expression/Parent Attribute: Intelligence
New Communications: Te [...]
I Can Kill You With My Mind: Telepath...
Oct 29, 2016
~ Written by Dave Silva
While the Three Rivers Academy is currently between seasons, we are recording new sessions. Some of you may have tuned into our recent LiveCast for a Halloween special. If you did you met Chad (the Human), The team’s new psychic. During a recent discussion other famous comic book psychics me up to establish some benchmarks. Namely the p [...]
Fractured Dragon*Con
Aug 21, 2014
~ Written by Dave Silva
We are back at Dragon*Con this year with our Introductory Adventures. Each based on a Story Seed originally published here and expanded for Con Play. Each adventure focuses on a different aspect of the Fractured Kingdom universe so there are a lot of things to experience. We hope to see you there.
Game times:
Fri 1 PM (Session 2)
Fri 6 PM (S [...]
Nothing Wasted 1: Good Fortune and Ci...
Jul 04, 2012
~ Written by Dave Silva
When setting a scene during a story GMs cover major elements and details. With some notable exceptions it’s difficult to include every detail in a scene. This means there is a framework for everyone to play within but occasionally questions arrive. When players ask questions or look for things in the scene the GM may simply say yes or n [...]
Nothing Wasted 1: Good Fortune and Ci...
Feb 29, 2012
~ Written by Dave Silva
When setting a scene during a story GMs cover major elements and details. With some notable exceptions it’s difficult to include every detail in a scene. This means there is a framework for everyone to play within but occasionally questions arrive. When players ask questions or look for things in the scene the GM may simply say yes or n [...]