Posts tagged Help
The Art of the Team Up: Assisting Oth...
Jan 16, 2022
~ Written by Dave Silva
Heroes and villains are capable of a lot of amazing things. There will come times where no matter what though, one person isn’t enough. Assisting (Metahumans Rising core book, Pg. 88) outlines how to assist others.
Characters may need to assist one another to overcome a challenge. To assist an ally spends 1 Action, or an equal amoun [...]
Off The Beaten Path 3: The Northern S...
Mar 20, 2013
~ Written by Dave Silva
Northern Ethiopia is home to the semi-autonomous city-state of Axum. It is a city of conquerors and the conquered. Once a seat of power for the Kingdom of Aksum, this progenitor nation predates Christianity by a century or more. With the advent of the Purge these are only a few of the details lost to the modern world.
Central t [...]
Nothing Wasted 6: The Real World?
Dec 05, 2012
~ Written by Dave Silva
Nothing Wasted explores ideas to help utilize different aspects of gaming to their fullest or promote new ways to use existing tools.
Have you ever been forced to question one of your fundamental beliefs? These moments may take any form. When they happen through, you know, because something deep within has shifted, maybe it’s resolutio [...]
Nothing Wasted 5: Consequences and Re...
Nov 07, 2012
~ Written by Dave Silva
Nothing Wasted explores ideas to help utilize different aspects of gaming to their fullest or promote new ways to use existing tools.
The core of every role playing game is character interaction. How the players interact with the world around them and the people in it. While it can be fun to go head long into the fray of battle this is only [...]
Nothing Wasted 4: Window Dressing
Oct 03, 2012
~ Written by Dave Silva
Nothing Wasted explores ideas to help utilize different aspects of gaming to their fullest or promote new ways to use existing tools.
There is a tendency to treat the story around the PCs as the center of the universe, and like most people, what happens in their daily lives is the most important thing to them. However, there are always more [...]
Nothing Wasted 3: Skills, Background...
Sep 05, 2012
~ Written by Dave Silva
Nothing Wasted explores ideas to help utilize different aspects of gaming to their fullest or promote new ways to use existing tools.
Before we start this weeks Nothing Wasted I should say that when I say perception that we’re not talking about the Perception Skill but how our Characters perceive the world around them. More on that lat [...]
Nothing Wasted 2: Getting the most o...
Aug 01, 2012
~ Written by Dave Silva
Nothing Wasted explores ideas to help utilize different aspects of gaming to their fullest or promote new ways to use existing tools.
Contacts: People a character knows that can be called on for help. Until the character needs their contact they exist in a void waiting for their buddy to call them up for some needed info or a line on some n [...]