Posts tagged Metahumans Rising
Quality Gear Interlude: Swapping Load...
Nov 05, 2023
~ Written by Dave Silva
Not all Gear focused characters are the same. Some may have unique or signature items they never part with, others use off the rack equipment and tools. Unlike most Powers, Gear can be exchanged, or possibly modified with much more ease.
Swapping from a rifle to a set of pistols between adventures should be relatively painless for a [...]
Quality Gear 5: Long Guns
Oct 29, 2023
~ Written by Dave Silva
First, a quick set of definitions, long guns first appeared in the 1500s, representing long barreled firearms intended to be used with two hands and braced at the shoulder, offering improved range and accuracy. This is the broader category, rifles are named for the rifling of the barrel which allows for even greater accuracy, but was largely [...]
Spider Jack Can’t Go Back ̵...
Oct 22, 2023
~ Written by Dave Silva
Halloween draws near, for most it’s candy dreams and masked fantasies, the time of tricks and treats is upon them. Fake cobwebs and tombstones adorn homes across the land with giggles and laughs to be had by all. For the survivors of last year’s Perez Park incursion, all these things are reminders of the creature that changed them fore [...]
Quality Gear 4: Fistloads
Oct 15, 2023
~ Written by Dave Silva
Often overlooked, fistloads are punching weapons such as the infamous brass knuckles, or weighted boxing gloves, but also include tools such as the bagh nakh (or cats claws) and deer horn knives. There are as many bladed as there are blunt variants. Ultimately what makes a fistload a fistload may be the ability to punch with the weapon in ha [...]
The Adventures of Spider Jack in the ...
Oct 08, 2023
~ Written by Dave Silva
An updated version of the Adventures of Spider Jack in the Cotton Candy Forest is now available.
Update includes:
New scene when arriving at Perez Park
New ways to approach the Perez Park forest
Updated Jacklings
Updated Reference Section
Various minor text adjustments (grammar corrections / removed typos)
[...]
Quality Gear 3: Handguns
Oct 01, 2023
~ Written by Dave Silva
Time to move into the modern era. Let’s talk about guns, specifically handguns. Extremely popular in the US, handguns are commonly seen as everything from a means of protection to status symbols, with more notorious uses in the middle.Broadly, there are around tend not so distinct categories of handgun, but for the purposes of game pla [...]
Weapon’s Test – A Metahumans Ri...
Sep 24, 2023
~ Written by Dave Silva
The Institute for Metahuman Research (IMR) has developed a new Omega battle armor, designed as a military adaptation of their current Zenith series. The armor is designed to be deployed in any field of battle, land, sea, air, or space, with advanced ballistics and laser technology.
The only problem is, it’s so advanced, that standar [...]
Quality Gear 2: Being Blunt
Sep 17, 2023
~ Written by Dave Silva
Last week we looked at the sharpest tools in the shed. This week, let’s be blunt, specifically, it’s time to explore clubs and hammers. There are a number of other blunt weapons such as the staff, or nunchucks, but let’s save those for their own articles.
Mechanics
Clubs and hammers have a larger striking surfac [...]
Quality Gear 1: Swords
Sep 10, 2023
~ Written by Dave Silva
Weapons are a force multiplier. The effort put into striking unarmed may be the same as with a club or sword, but the impact and damage output is far greater with the weapon. To begin this series, we start with one of the most iconic and varied weapons, the sword. Most people have an idea in their head of what a sword looks like, a long meta [...]
Quality Gear
Sep 03, 2023
~ Written by Dave Silva
When we published Metahumans Rising, included in the Power and Gear Examples, Pg. 69 – 75, are a number of weapons and items. A lot of this Gear has been scaled to play at the Classic power level. To let everyone behind the curtain for a moment, this is because we could list powers without a Value and they can scale to any power level [...]