Posts tagged Role Playing Game
Chatham House 5: Nikogda Volya
Nov 21, 2012
~ Written by Dave Silva
The Chatham House articles discuss people that may be inserted into campaigns as ready made NPCs to add flavor or detail to your world. The character’s discussed in the Chatham House often have ties to various organizations, Baronies, Corporations, Governments, but operate outside the normal protocols.
Head of TK Excavation Security, Ni [...]
Tainted Souls 5: The Verdant
Nov 14, 2012
~ Written by Dave Silva
Tainted Souls explores the unspoken costs of Lucidity. The physical or mental changes brought on by becoming Lucid and how that may impact their lives and the people around them.
To be touched by the forces of unbridled nature. That is what it means to be Verdant. The essence of life has passed through the Verdant’s body and their manif [...]
Nothing Wasted 5: Consequences and Re...
Nov 07, 2012
~ Written by Dave Silva
Nothing Wasted explores ideas to help utilize different aspects of gaming to their fullest or promote new ways to use existing tools.
The core of every role playing game is character interaction. How the players interact with the world around them and the people in it. While it can be fun to go head long into the fray of battle this is only [...]
Lucid Tales – Coins
Oct 31, 2012
~ Written by Dave Silva
There was a distinct smell to a junk squat. It was a chemical smell that hung in the air, a smell that sober people knew instinctively to avoid. These instincts were cooked off, boiled from the primal lizard brain of a junkie’s mind. The smell of baking benzo carbazole meant pleasure not death to those so far gone they could be here.
Pushing [...]
Land of Confusion 4: The Religious Vo...
Oct 24, 2012
~ Written by Dave Silva
Before the Purge no one outside the Reclaimer Church realized how large their numbers had swelled. Everyone was too busy fighting wars to check on splinter religious groups. While one could argue part of the reasoning behind the Purge was to consolidate power under a single religious banner it is unlikely the real reason will ever be known. H [...]
Chatham House 4: Murdoch “Mud F...
Oct 17, 2012
~ Written by Dave Silva
The Chatham House articles discuss people that may be inserted into campaigns as ready made NPCs to add flavor or detail to your world. The character’s discussed in the Chatham House often have ties to various organizations, Baronies, Corporations, Governments, but operate outside the normal protocols.
Want a week in someone else’ [...]
Tainted Souls 4: The Slumber
Oct 10, 2012
~ Written by Dave Silva
Tainted Souls explores the unspoken costs of Lucidity. The physical or mental changes brought on by becoming Lucid and how that may impact their lives and the people around them.
While those marked by the Dark, Grave, or even the Verdant often see their gifts as a curse those blessed by the Slumber have had their dreams made manifest. There a [...]
Nothing Wasted 4: Window Dressing
Oct 03, 2012
~ Written by Dave Silva
Nothing Wasted explores ideas to help utilize different aspects of gaming to their fullest or promote new ways to use existing tools.
There is a tendency to treat the story around the PCs as the center of the universe, and like most people, what happens in their daily lives is the most important thing to them. However, there are always more [...]
Land Of Confusion 3: The PPB Channels
Sep 26, 2012
~ Written by Dave Silva
Land of Confusion explores what it’s like to live on Earth 2202.
Media is cheap. It was even before the Great War. Anyone off the streets with a recorder and a PINT (Personal Interface and Networking Terminal) can turn themselves into a reporter. This fact was critically useful during the Purge as traditional media outlets were targeted [...]
Fractured Kingdom Kickstarter
Sep 20, 2012
~ Written by Dave Silva
Here we go! The Fractured Kingdom Kickstarter has officially launched! I want to thank everyone that’s helped us get even this far and look forward to seeing how the world grows.
Check in at the Kickstarter Page for updates.