Posts tagged Story Elements
Chatham House 6: The Reader
Dec 19, 2012
~ Written by Dave Silva
The Chatham House articles discuss people that may be inserted into campaigns as ready made NPCs to add flavor or detail to your world. The character’s discussed in the Chatham House often have ties to various organizations, Baronies, Corporations, Governments, but operate outside the normal protocols.
Books, three century old antiquate [...]
Nothing Wasted 6: The Real World?
Dec 05, 2012
~ Written by Dave Silva
Nothing Wasted explores ideas to help utilize different aspects of gaming to their fullest or promote new ways to use existing tools.
Have you ever been forced to question one of your fundamental beliefs? These moments may take any form. When they happen through, you know, because something deep within has shifted, maybe it’s resolutio [...]
Nothing Wasted 5: Consequences and Re...
Nov 07, 2012
~ Written by Dave Silva
Nothing Wasted explores ideas to help utilize different aspects of gaming to their fullest or promote new ways to use existing tools.
The core of every role playing game is character interaction. How the players interact with the world around them and the people in it. While it can be fun to go head long into the fray of battle this is only [...]
Nothing Wasted 4: Window Dressing
Oct 03, 2012
~ Written by Dave Silva
Nothing Wasted explores ideas to help utilize different aspects of gaming to their fullest or promote new ways to use existing tools.
There is a tendency to treat the story around the PCs as the center of the universe, and like most people, what happens in their daily lives is the most important thing to them. However, there are always more [...]