Posts in category Setting
Lost Boys And Golden Girls 1: Getting...
Aug 29, 2010
~ Written by Dave Silva
The group is ready to begin a new campaign. The GM, David sits down with two Players they begin Character Creation. Both Players are very new to the system having only played in short demo game this is first real look at the setting and how to make Characters. After talking a little bit about the game world ideas begin to formulate around wha [...]
Harbingers, Barony
Aug 28, 2010
~ Written by Dave Silva
Trading their humanity for power the Harbingers manipulate the Unbound Realm luring it into the eternal night of the Dark. Corrupting the faithful, breaking down communications the Harbingers are masters of fear.
Of the Baronies the least is known of the intentions of the Harbingers. Their sole purpose seems to be breading terror and mistrust [...]
Tiergarten, Germany
Aug 28, 2010
~ Written by Dave Silva
Before the Great War this city was one of the most powerful in the world. As a financial stronghold it was targeted early on along with London and Paris. Crippling the seats of economic power in Europe, the Bloc forces marched obtaining early victories in the chaos that followed. As the tide of war shifted a liberated Tiergarten served as a s [...]
Margaret, Part 3: Background
Aug 26, 2010
~ Written by Dave Silva
Chris continues to shape how Margaret will look and feel. One thing he knows is that she will be old enough to retire, if there still was such a thing. Knowing this he decides she was alive during the Great War and that only her mother survived. For Background Skills Chris debates between several ideas, Child of the War, Raised in the Church, [...]
The Dark Realm
Aug 25, 2010
~ Written by Dave Silva
This Realm above all others may truly tainting those entering the Realm it is a place of nightmares unhinging the mind as shadows surge and recede with a pulsing life of their own. Here there be monsters, the vile constructs of demons and nightmares flourish in the gloom. Those who pass into the Dark do not merely look into the darkness they [...]
The Outer Realms
Aug 25, 2010
~ Written by Dave Silva
What separates a Lucid from mundane humans is their bond to one of the Four Outer Realms. The nature of these Realms is a highly debated topic of cosmologists and philosophers. What most agree on is that these are places of power. While some call them magic others places more scientific terms on them. They are the supernatural. Places beyond [...]
Tainted & The Lucid
Aug 24, 2010
~ Written by Dave Silva
Anyone who has knowingly passed through a Gateway of one of the Four Realms and survived have been Tainted. The most common Tainted have experienced either the Grave through a near death experience or the Slumber through lucid dreaming. Although, there are numerous ways to enter each of the Realms, know as Gateways, often Baronies seek to cre [...]
The Baronies
Aug 24, 2010
~ Written by Dave Silva
Baronies are divided by their philosophy and beliefs concerning the Outer Realms, humanity and other Lucids. Baronies do not confined to limited geographical boundaries but possess a significant number of Lucids, often fanatical in nature. The six major Baronies include: Green Ones, Harbingers, Keepers of the Unbound, Spirit Callers, The Temp [...]
The Great War
Aug 24, 2010
~ Written by Dave Silva
Common history books teach that the Great War began on December 13th, 2022 after a conflict over a disputed oil pipeline between in the Eastern Bloc Alliance, France and Russia. The War is often characterized by eighteen significant conflicts. By the end of the Great War the landscape of the world had changed drastically. A unified Allied St [...]
The Megalopolitan Future
Aug 24, 2010
~ Written by Dave Silva
Overpopulation, cramped quarters, people stacked on top of each other with only thin walls separating them. The modern Megalopolis is a living archeological dig. At the highest strata you have those who can afford to live above their fellow man, enshrined with every pleasure and convenience of a king. Dig a bit further and you find the office [...]