Posts in category Hero Creation
Day Jobs 18: Primal
Unlike most of the other Day Jobs, the Primal is someone who exists outside of modern society. For whatever reason, they focus on ancient techniques for survival. They may be transplants from a different time, modern primitives, or simply more animalistic in their nature.
While being dinotastic, Devil also has a human level of intelligen [...]
Martial Arts In Metahumans Rising Par...
Today glima is most accosted with a highly specialized form of Icelandic wrestling. In recent years, there has been a resurgence in a broader combat form of glima, and attempts to understand what it may have looked like when used as a means for training and to control foes on the battlefield when the only weapons that remained were one’s han [...]
Martial Arts In Metahumans Rising ...
The votes have been tabulated, and the results are in. The plan had been to add at least two additional styles bringing us to a nice 20 styles in total for the series. What we didn’t plan for was a pair of ties, and a small misprint in the form on our part. So, what happened?There was a tie for first place in Defensive Styles, and a tie for [...]
Quality Gear 6: Poles & Polearms
We return this week with a look at longer weapons from the guisarme to the glave, with staves and spears in between. These weapons offer wielders amazing striking power, at the cost of range. Polearms were pivotal for defensive lines, but should that line be broken, soldiers would need to adapt to closer combat styles. Spears are excellent a [...]
Quality Gear Interlude: Swapping Load...
Not all Gear focused characters are the same. Some may have unique or signature items they never part with, others use off the rack equipment and tools. Unlike most Powers, Gear can be exchanged, or possibly modified with much more ease.
Swapping from a rifle to a set of pistols between adventures should be relatively painless for a [...]
Quality Gear 5: Long Guns
First, a quick set of definitions, long guns first appeared in the 1500s, representing long barreled firearms intended to be used with two hands and braced at the shoulder, offering improved range and accuracy. This is the broader category, rifles are named for the rifling of the barrel which allows for even greater accuracy, but was largely [...]
Quality Gear 4: Fistloads
Often overlooked, fistloads are punching weapons such as the infamous brass knuckles, or weighted boxing gloves, but also include tools such as the bagh nakh (or cats claws) and deer horn knives. There are as many bladed as there are blunt variants. Ultimately what makes a fistload a fistload may be the ability to punch with the weapon in ha [...]
Quality Gear 3: Handguns
Time to move into the modern era. Let’s talk about guns, specifically handguns. Extremely popular in the US, handguns are commonly seen as everything from a means of protection to status symbols, with more notorious uses in the middle.Broadly, there are around tend not so distinct categories of handgun, but for the purposes of game pla [...]
Quality Gear 2: Being Blunt
Last week we looked at the sharpest tools in the shed. This week, let’s be blunt, specifically, it’s time to explore clubs and hammers. There are a number of other blunt weapons such as the staff, or nunchucks, but let’s save those for their own articles.
Mechanics
Clubs and hammers have a larger striking surfac [...]
Quality Gear 1: Swords
Weapons are a force multiplier. The effort put into striking unarmed may be the same as with a club or sword, but the impact and damage output is far greater with the weapon. To begin this series, we start with one of the most iconic and varied weapons, the sword. Most people have an idea in their head of what a sword looks like, a long meta [...]