Posts in category Metahumans Rising
Alt Deleted
Sep 25, 2022
~ Written by Dave Silva
Suitable Campaign Age: (Late) Bronze, Dark, Extreme, Cinematic
Adventure Tone: Action-Adventure, Philosophical
Recommended Power Level: Low or Classic
Content Warning: Mild body dysmorphia (cybernetics), hard moral choices, no happy endings
Overview
Science is always pushing the edge of what is believed [...]
Powering Through 4: Bike Mimicry
Sep 11, 2022
~ Written by Dave Silva
We begin with the rundown of random rejects!
Trophy Attacks: As described, this would be a narrower version of an Improvised Weapons Specialty. Played for comedy, one might want a Serendipity Specialty for finding Trophies, along with the aforementioned variant on Improvised Weapons. Fear Masking: Fear Masking would apply whenever a [...]
Sonic Youth
Aug 28, 2022
~ Written by Dave Silva
Suitable Campaign Age: Any
Adventure Tone: Action-Adventure
Recommended Power Level: Low or Classic
Content Warning: Contains many jokes, musical references, and will rock your faces off.
Overview
History is what’s remembered. Legends form from the half understood truths that filter their way into [...]
Powering Through 3: Demon Inheritance
Aug 14, 2022
~ Written by Dave Silva
We start off once again with our overlooked powers round up:
Therianthropology Mastery: A Shape Shifters Specialty in Occult and Tracking will cover most things listed in the Superpower Wiki. From here, adding a (S) Shape Shifters Supports Defense should get you the rest of the way based on the description provided. Primordial Light [...]
Powering Through 2: Coral Constructs
Jul 31, 2022
~ Written by Dave Silva
For fun, let’s start off by going through a few random powers that we skipped and why:
Personal Potential: This can be represented through taking Specialties such as: Beaten Not Broken: Applies when reaching 0 Stamina. Focused: Spend 1 Turn “powering up” with no other actions. (This might be the closest to the source image.) Prevail [...]
Powering Through 1: Supernatural Flui...
Jul 17, 2022
~ Written by Dave Silva
This month, I’m taking a vacation, but that doesn’t mean we can’t still have some fun content and updates along the way. In this series, we’ll be creating powers inspired by random entries on the Superpower Wiki.
Ground Rules:
Powers are built, ready to play, which may include expanding on, but not reducing the functionality of [...]
Oil Supply – Part 2: Brand New ...
Jul 03, 2022
~ Written by Dave Silva
Oil Supply – Part 1: A Little F...
Jun 20, 2022
~ Written by Dave Silva
Power Tricks: Control
Jun 19, 2022
~ Written by Dave Silva
In the various Power Boons, Control may be the most flexible option, or tied alongside Alter. Control allows a hero to manipulate a chosen thing, forcing it to act based on how it aligns with their own intentions, assuming it has intentions. Control also has a lot of implied functions that, if the Power doesn’t include them by default, may e [...]
Power Tricks: Devastating … Stopper
Jun 05, 2022
~ Written by Dave Silva
Alright, so maybe Devastating itself isn’t all that interesting. It’s a direct Damage boost, no strings attached. However, inside the Boon, there is one very fun Advancement that deserves exploring: ______ Stopper.
As written, ______ Stopper gives Penetrating on any attacks where the target’s Armor meets a specific criteria, such as [...]