In the various Power Boons, Control may be the most flexible option, or tied alongside Alter. Control allows a hero to manipulate a chosen thing, forcing it to act based on how it aligns with their own intentions, assuming it has intentions. Control also has a lot of implied functions that, if the Power doesn’t include them by default, may e [...]
Power Tricks: Control
Jun 19, 2022
~ Written by Dave Silva
In the various Power Boons, Control may be the most flexible option, or tied alongside Alter. Control allows a hero to manipulate a chosen thing, forcing it to act based on how it aligns with their own intentions, assuming it has intentions. Control also has a lot of implied functions that, if the Power doesn’t include them by default, may e [...]
Power Tricks: Devastating … Stopper
Jun 05, 2022
~ Written by Dave Silva
Alright, so maybe Devastating itself isn’t all that interesting. It’s a direct Damage boost, no strings attached. However, inside the Boon, there is one very fun Advancement that deserves exploring: ______ Stopper.
As written, ______ Stopper gives Penetrating on any attacks where the target’s Armor meets a specific criteria, such as [...]
Queer & Present Danger Charity O...
May 26, 2022
~ Written by Dave Silva
Recently I had the pleasure of hosting a game for Fool’s Moon Entertainment to help raise money for various LGBTQIA+ causes. We pulled the overnight shift, well, at least for us here in the US.
If you are following the Steel Aces, you may recognize someone at the end.
Link to the Adventure Seed if you want to run this story [...]
The Infection
May 22, 2022
~ Written by Dave Silva
Suitable Campaign Age: Golden, (Late) Bronze, Dark, or Cinematic
Adventure Tone: Introspective Action-Adventure
Recommended Power Level: Low or Classic
Content Warning: The following adventure explores racism, politics, and social manipulation. More so, there are asymmetrical acts of violence against innocent [...]
The Fear Factory
May 08, 2022
~ Written by Dave Silva
Suitable Campaign Age: Any
Adventure Tone: Action/Adventure
Recommended Power Level: Low Powered or Classic
Content Warning: The following adventure contains elements of abduction, and exploitation of fears.
Overview
After being abducted the heroes find themselves in a strange lab. As they struggle to e [...]
Power Tricks: Fun Things To Do With P...
Apr 24, 2022
~ Written by Dave Silva
Metahumans Rising provides a framework to create any hero you can imagine. In this series we will be exploring different ways you can use some of the Power Boons and Advancements to create fun and original characters. Each entry we will be discussing a different Boon and / or Advancement and ideas for unique ways to use them, and examp [...]
UMMAC : The Naming and More
Apr 10, 2022
~ Written by Dave Silva
The name for our community campaign setting has been chosen!
Clans of the Metro Bear
Here’s the setting summary you helped create. Become a Patron to gain access to the full design doc and help develop the factions further.
Overview
Recommended Age: Dark or Cinematic
Tone: Action / Adventure, Gonzo, Philos [...]
Weapon’s Test
Mar 27, 2022
~ Written by Dave Silva
Suitable Campaign Age: Any
Adventure Tone: Action/Adventure
Recommended Power Level: Classic or High Powered
Content Warning: The following adventure contains classic superhero tropes and may feel derivative, but we’re here to have fun, and so let us have fun!
Overview
The Institute for Metahuman Research (IM [...]
UMMAC Poll 9: If I Only Had A Name
Mar 13, 2022
~ Written by Dave Silva
The winning tones of our last poll are: Action / Adventure, Gonzo, Philosophical. With a three way tie, things are going to get weird!
Factoring in our tone, here is our updated setting:
In the year 199X, corporate greed led to a series of experiments to create an underclass that would serve as cheap labor and servants for humani [...]
UMMAC Poll 8: Tone of the Times
Feb 27, 2022
~ Written by Dave Silva
The last ashes of war have cooled, and there is a new world forming around us.
Our Setting So Far:
In the year 199X, corporate greed led to a series of experiments to create an underclass that would serve as cheap labor and servants for humanity. This ended in the only way it could have:
The complete collapse of society.
The mut [...]