Happy World is the hottest new arcade in the city, with cheap games, surprisingly good food, and unlimited refills, gamers are flocking to it, especially high school kids. The arcade is too good to be true, and the competition agrees. Other arcade operators are claiming that something more may be going on with that place. The prices are too good, and no one in the community knows anything about the owner or the staff.
Is it sour grapes about the hottest new arcade or something more insidious going on?
Suitable Campaign Age: Golden, Dark, or Cinematic
Adventure Tone: Introspective Action-Adventure
Recommended Power Level: Classic
Content Warning: The following adventure explores racism, politics, and social manipulation. The adventure contains asymmetrical acts of violence against innocent teens, and events inspired by real world tragedies. Be aware that in no way does House Dok Productions condone or approve of the acts of violence portrayed by the hate groups within this adventure, much less the real world. GMs should review their campaign’s Lines and Veils while considering this adventure. To use this adventure while veiling racism, pivot to anti-Metahuman sentiment. This adventure has villains that use child soldiers, heroes can resolve all scenes where children commit acts of violence with non-violent actions. Note: Any scenes with child soldiers have been designed to be veiled as needed.
Allegories In Comics & Campaigns
Comics have used people with powers as a stand in for people of a given minority. X-Men was inspired by the Civil Rights movement, and is rooted in the fight for equality. As a collection of comic titles it has evolved as an LGBTQIA+ allegory as well. This may be most exemplified in the 2003 X2 line “Have you tried not being a mutant?” If someone expresses that comics, or comic book media are not, or should not be political, it is possibly because they do not find themselves on the same side as the heroes.