Echo aka Ezekiel Cross
Campaign: Seekers of SICAD
Power Level: Classic
Background
A World War II veteran exposed to KB. Specialist Ezekiel Cross’s body been altered allowing him to reflect energy and other types of attacks. After leaving the military Echo drifted for years trying to find his place in the world. Like other KB survivors Echo’s aging has slowed dramatically. This perspective allowed him to see the troubles of other veterans. Over the years he’s drifted across the country helping vets and becoming friends with many of those still enlisted.
Attributes
History 11
Strength 5
Dexterity 10
Constitution 5
Sense 10
Fortune 6
Wisdom 5
Intelligence 5
Mental 6
Expression 12
Backgrounds
KB Exposure 11
Fallen Friend 8
Help The Downtrodden 2
Hunting The Eisenreich 2
Gettin Shit Done 1
Save Gorge 2
Talents
Area of Influence (Military) 6
Background (Ex-Soldier) 2
Contact: Jacob Davis (Dept of Defense) 5
Contact: Richard Jones (Dept of Justice) 5
Disguise 5
Engineering 6
Fitness 5
Intimidation 10
Intuition 6
Perception 6
Provoke (Demoralizing Presence) 6
Stealth 10
Study (Eisenreich) 10
Study (The BMA) 5
Subterfuge 10
Drawbacks
Enemy: Gorge
Enemy: Eisenreich
Boons
Extra Stamina TY
Favors (Jacob Davis) TY
Favors (Richard Jones) TY
Languages (French, German, Italian) TY
Stealth Supports Defense at Full Value MA2
Subterfuge Supports Offense at Full Value MA
Powers
Meta Manipulation 12
– Expression/Defense
Passive Defense MA
Absorption: Energy and Physical (Healing Absorption (Regenerative Absorption), Power Replication) MA5
– Cannot Replicate From Gear, Magic and Robots
Reflection (Easier Reflection x3) MA4
– Cannot Reflect Physical Attacks
SF & Meta Training 10
– Dexterity/Support Dexterity
Added Support Strength MA
Added Support Constitution MA
Added Support Intelligence MA
Added Support Sense MA
New Sense (Metahuman Powers) TY
Stamina 21
Will 4 (11)
Initiative: 24 (Expression 12 + Perception 6 + Intuition 6) Dice 3
Surprised Defense: 18 (Fortune 6 + Meta Manipulation 12) Dice 3 Armor 2
Normal Defense: 34 (Expression 12 + Meta Manipulation 12 + Stealth 10) Dice 4 Armor 3
Mental Defense: 6 (Mental 6) Dice 2 Armor 4
Favored Attack: 20 (Dexterity 10 + Subterfuge 10) Dice 3 Range Close Damage 4 Wounds Notes
Talent Advantages:
Disguise: +2 Wounds vs Surprised Defense, Only While Target Unaware of Threat
Engineering: +2 Wounds vs Inanimate Objects
Fitness: -1 Actions Staggered
Intimidation: Meddling Power For 3 Turns, 1 Per Session
Intuition: Supporting Characteristic for Surprised Defense, 1 Per Session
Perception: Supporting Characteristic for Normal Defense, 1 Per Session
Perseverance: Supporting Characteristic for Normal Defense For 1 Turn After Suffering 10 Wounds, 1 Per Session
Provoke: -10 Offense vs Anyone Else, +10 Offense vs Self, 1 Per Session
Stealth: vs Defense+10 or Sense+Perception+Tracking, Follow Up Attack vs Surprised Defense
Study: +3 Mental Armor
Subterfuge: +2 Wounds vs Surprised Defense