Posts tagged Background
Hero Creation 1: Hero Creation is Wor...
Apr 03, 2015
~ Written by Dave Silva
Metahumans Rising does a few things very differently. Starting with character creation or more accurately, before starting character creation. The tones and themes of comic books and superhero stories specifically varies wildly. Ask five people what they like most in a superhero story and you are very likely to get five different answers. Whi [...]
Off The Beaten Path 5: Anniston, Alab...
May 15, 2013
~ Written by Dave Silva

The Lucid Effect 4: The Trucker
Apr 03, 2013
~ Written by Dave Silva
The Lucid Effect presents a new Lucid, first with only mundane abilities that encapsulate their former lives, and a possible incarnation with supernatural talents building off their previous skills.
The Basic Template spends only basic Character Points and 5 Lucid Points.
The Lucid Template fills out the character presenting a near complete N [...]
Off The Beaten Path 3: The Northern S...
Mar 20, 2013
~ Written by Dave Silva

Off The Beaten Path 2: Asdament South...
Feb 20, 2013
~ Written by Dave Silva
To: BoardList@ Asdament.gov.asda
CC: <Redacted>
Subject: — Internal Only — Corporate Manufacturing Site Southwest
All southwest manufacturing hub <Redacted> remain internal only.
The southwest manufacturing hub <Redacted> supports 65,400 indigene workers all housed within the facility. Citizen-Employees earn debt [...]
The Lucid Effect 2: The Construction ...
Feb 06, 2013
~ Written by Dave Silva
Strong, tough, hard working, construction workers are one odd event away from being heroes in any given comic, action movie or book. Embodying the work ethic it is easy to attribute powerful positive connections to construction workers, even with the cat calling. As the Fractured Kingdom is a cinematic universe, we take a cinematic look at th [...]
Land of Confusion 6: Audiopunks
Dec 29, 2012
~ Written by Dave Silva
Pinpointing the inception point of new fashion can be tricky. Sure, there is Milan but high fashion and street trends are two different beasts. Starting in late 2191 there was a rising trend of implanted micro-speakers in clothing. These musical suitors ranged from tame background music and personal soundtracks for PR and celebrity types to b [...]
Nothing Wasted 6: The Real World?
Dec 05, 2012
~ Written by Dave Silva
Nothing Wasted explores ideas to help utilize different aspects of gaming to their fullest or promote new ways to use existing tools.
Have you ever been forced to question one of your fundamental beliefs? These moments may take any form. When they happen through, you know, because something deep within has shifted, maybe it’s resolutio [...]
Nothing Wasted 5: Consequences and Re...
Nov 07, 2012
~ Written by Dave Silva
Nothing Wasted explores ideas to help utilize different aspects of gaming to their fullest or promote new ways to use existing tools.
The core of every role playing game is character interaction. How the players interact with the world around them and the people in it. While it can be fun to go head long into the fray of battle this is only [...]
Nothing Wasted 4: Window Dressing
Oct 03, 2012
~ Written by Dave Silva
Nothing Wasted explores ideas to help utilize different aspects of gaming to their fullest or promote new ways to use existing tools.
There is a tendency to treat the story around the PCs as the center of the universe, and like most people, what happens in their daily lives is the most important thing to them. However, there are always more [...]