Posts tagged RPG
Powering Through 2: Coral Constructs
Jul 31, 2022
~ Written by Dave Silva
For fun, let’s start off by going through a few random powers that we skipped and why:
Personal Potential: This can be represented through taking Specialties such as: Beaten Not Broken: Applies when reaching 0 Stamina. Focused: Spend 1 Turn “powering up” with no other actions. (This might be the closest to the source image.) Prevail [...]
Powering Through 1: Supernatural Flui...
Jul 17, 2022
~ Written by Dave Silva
This month, I’m taking a vacation, but that doesn’t mean we can’t still have some fun content and updates along the way. In this series, we’ll be creating powers inspired by random entries on the Superpower Wiki.
Ground Rules:
Powers are built, ready to play, which may include expanding on, but not reducing the functionality of [...]
Oil Supply – Part 2: Brand New ...
Jul 03, 2022
~ Written by Dave Silva
Oil Supply – Part 1: A Little F...
Jun 20, 2022
~ Written by Dave Silva
Power Tricks: Control
Jun 19, 2022
~ Written by Dave Silva
In the various Power Boons, Control may be the most flexible option, or tied alongside Alter. Control allows a hero to manipulate a chosen thing, forcing it to act based on how it aligns with their own intentions, assuming it has intentions. Control also has a lot of implied functions that, if the Power doesn’t include them by default, may e [...]
Power Tricks: Devastating … Stopper
Jun 05, 2022
~ Written by Dave Silva
Alright, so maybe Devastating itself isn’t all that interesting. It’s a direct Damage boost, no strings attached. However, inside the Boon, there is one very fun Advancement that deserves exploring: ______ Stopper.
As written, ______ Stopper gives Penetrating on any attacks where the target’s Armor meets a specific criteria, such as [...]
Queer & Present Danger Charity O...
May 26, 2022
~ Written by Dave Silva
Recently I had the pleasure of hosting a game for Fool’s Moon Entertainment to help raise money for various LGBTQIA+ causes. We pulled the overnight shift, well, at least for us here in the US.
If you are following the Steel Aces, you may recognize someone at the end.
Link to the Adventure Seed if you want to run this story [...]
The Infection
May 22, 2022
~ Written by Dave Silva
Suitable Campaign Age: Golden, (Late) Bronze, Dark, or Cinematic
Adventure Tone: Introspective Action-Adventure
Recommended Power Level: Low or Classic
Content Warning: The following adventure explores racism, politics, and social manipulation. More so, there are asymmetrical acts of violence against innocent [...]
The Fear Factory
May 08, 2022
~ Written by Dave Silva
Suitable Campaign Age: Any
Adventure Tone: Action/Adventure
Recommended Power Level: Low Powered or Classic
Content Warning: The following adventure contains elements of abduction, and exploitation of fears.
Overview
After being abducted the heroes find themselves in a strange lab. As they struggle to e [...]
Power Tricks: Fun Things To Do With P...
Apr 24, 2022
~ Written by Dave Silva
Metahumans Rising provides a framework to create any hero you can imagine. In this series we will be exploring different ways you can use some of the Power Boons and Advancements to create fun and original characters. Each entry we will be discussing a different Boon and / or Advancement and ideas for unique ways to use them, and examp [...]