Posts tagged Verdant
The Lucid Effect 5: The Cat Lady
May 01, 2013
~ Written by Dave Silva
The Lucid Effect presents a new Lucid, first with only mundane abilities that encapsulate their former lives, and a possible incarnation with supernatural talents building off their previous skills.
The Basic Template spends only basic Character Points and 5 Lucid Points.
The Lucid Template fills out the character presenting a near complete N [...]
Lucid Tales – Canaan
Jan 30, 2013
~ Written by Dave Silva
There is little that makes sense when I step out of the amphetamine-laced walls of the hole I met, really met, Ember in. The stench lingered on me, the chemical smell of boiling drugs. Snorting into my cigarette, ash balloons out in small carcinogenic tornadoes There was no telling where I was walking too, or if I was heading towards anythin [...]
Tainted Souls 5: The Verdant
Nov 14, 2012
~ Written by Dave Silva
Tainted Souls explores the unspoken costs of Lucidity. The physical or mental changes brought on by becoming Lucid and how that may impact their lives and the people around them.
To be touched by the forces of unbridled nature. That is what it means to be Verdant. The essence of life has passed through the Verdant’s body and their manif [...]
Lucid Tales – Coins
Oct 31, 2012
~ Written by Dave Silva
There was a distinct smell to a junk squat. It was a chemical smell that hung in the air, a smell that sober people knew instinctively to avoid. These instincts were cooked off, boiled from the primal lizard brain of a junkie’s mind. The smell of baking benzo carbazole meant pleasure not death to those so far gone they could be here.
Pushing [...]
Lucid Tales – Our First Kiss
Aug 29, 2012
~ Written by Dave Silva
She moved like heroin through a junkie’s veins. Never rushing, there was no point. Her prey always came to her. In the two AM light she was just another girl walking the street. No girlfriend experience just heat and sweat and bliss. That’s what everything she wore told you, from the black latex that sculpted her legs like swords to the thick [...]
Tainted Souls 1: Manifestation
Jul 11, 2012
~ Written by Dave Silva
Tainted Souls explores the unspoken costs of Lucidity. The physical or mental changes brought on by becoming Lucid and how that may impact their lives and the people around them.
When a mundane becomes Lucid they open themselves to supernatural forces beyond their control. These forces change and alter every Lucid at a fundamental level. Some [...]
The Unconventional Combatant Part 6: ...
Jun 13, 2012
~ Written by Dave Silva
The city’s a nightmare, the streets are filled with, gangs pushers and every variety of filth. Why bother with any of that? Night or day you can slip away into the clubs. There’s always a party somewhere, places where the music drowns out the horrors of the outside and smells of sweat, smoke and alcohol mix in the air as you ride [...]
Adventure Seed 5: Botanical Uncoopera...
May 23, 2012
~ Written by Dave Silva
Adventure Seeds explores the setting of Fractured Kingdom providing story ideas for new Players and GMs that introduce them to the world. Each Seed is designed for fast play over one or two game sessions.
Botanical Uncooperative
Setting Up
The following Seed can happen at any time. GMs may want to foreshadow the Seed with events like rising [...]
Combat Styles Part 5: The Storm Lord
May 02, 2012
~ Written by Dave Silva
While the Dark Lucid channels the horrors of the Dark the Verdant is bound to the primal forces. Their connection with the land gives them strength. Most give in to the bestial aspect of the Verdant others learn to harness the powers of nature itself.
The Storm Lord embodies classic divine power. Th weather warps to their will and the power [...]
Combat Styles Part 2: The Hulking Bru...
Feb 01, 2012
~ Written by Dave Silva
Last week we discussed how skill and dedication could elevate one’s fighting prowess to supernatural levels. This week we’re taking the opposite approach. The Hulking Brute is a brawler that all things being even a skilled martial artist would have no problem taking apart. However, for the Lucid there is no such thing as a fair fi [...]