Recently a conversation came up after a recording session (yes, we are still recording, more on that later) asking about Gravity Control. The player wanted to know what how Metahumans Rising would handle the concept. Here’s what we put together.
Gravity Control 12
– Mental/Support – Movement: Flight
Lingering MA
Ranged MA
Control: Gravity (Boost Control, Expanded Control, Broad Control) MA4
Gravity Flux – Meddling MA
New Movement: Flight MA
Secondary Role: Offense (Full Role) MA2
– Go Away – Blast MA
– Defended By: Might MA
– Devastating MA
– Gravity Well/Gravity Void – Trapping (Variable Trap, Power Pass, Untouchable Trap) MA4
(S) Large or Dense Foes 10
Cost: 1 Power + 12 Boons + 22 AP + 4 AP
Capable of altering a fundamental force of nature the gravity controler is a master of keeping their foes at bay and can cripple giant foes or those who’s strength is defined by their weight.
At the core of the gravity controller’s power forces foes to fight upstream to just stay on the ground or move. Control: Gravity forcing contested rolls versus their power and Meddling causing targets to suffer penalties to their actions.
If they want to turn on the pressure the controller can completely lock down their enemy with a powerful gravity well or pocket of null gravity depending on if they choose to inflict pain on the target. This is done though Trapping, with the player choosing to inflict damage or not, gravity increase or gravity voids respectively. Either Trap leaves foes exposed to allies and the hero alike.
Should someone get too close the controller can send them flying with a gravitation Blast knocking them over a hundred feet away. Worse, speed does not matter to the gravity controler, locking foes down opponents can only Defend By Might meaning only brute force can resist their attacks or escape their traps.
Common Willpower tricks include Disorienting opening foes inside a gravitation flux to attacks, Giant or Density Stopper making damage from their attacks penetrating to these already heavy foes, and Tougher Traps increasing the difficulty to escape. In a pinch they may even create gravitational Barrier to protect themselves or allies.
Gravity Control is not for the faint of heart. With it’s high cost the only Defense comes from interrupting foes before they can strike, locking them down or moving them away. It requires Willpower to manifest any form of real defense. Overall, the Gravity Controller is best played aggressively relying on their teammates for protection. Remember, stay on the offense, have a blast, and send your foes flying.